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Click to Speak

Download v. 1.71

In honor of the Game Developers Conference, we're offering an early download of our Click to Speak software for public perusal.  Our crack team of code minions are working on new features even now (loops!  variables!) so you'll probably want to wait for that before really going to town with it.  In particular, games saved with v. 1.71 will likely not be comparable with future versions of the tools.  That being said, it does work, so feel free to play around.

Questions?  Contact clicktospeak-contact@mit.edu

About Click to Speak

Click to Speak is a tool for building and running a dialogue-based game. It comes in two parts: the editor, TextEditor3, and the game, ClickToSpeak. TextEditor3 allows you to construct a dialogue tree of textual lines and audio files, and ClickToSpeak runs the game based on the dialogue tree.

The game works as follows: There is a PC and an NPC. The player gets one button to push. While the NPC is talking, the player may push that button at any time to interrupt the NPC with a response. Depending on when the button is pushed, the PC will respond in different ways to what the NPC just said.

For example, suppose the NPC's first line starts with "Hello". If the button is pressed at this point, the PC might simply respond with "Hi! How are you?" If the NPC is not interrupted and gets to continue talking, he/she might say, "Hello. And how is Fluffy doing?", leading the PC to respond with a comment on Fluffy's health. If the NPC still isn't interrupted, the full line might turn out to be, "Hello. And how is Fluffy doing? Nice cat, Fluffy. Too bad if something were to happen to her..." Now the PC's next line would become a reaction to the threat. And so on.

If you're interested, there's also some background on the game idea in this writeup of Marleigh's talk at GDC: http://www.gamespot.com/news/6280781.html

Instructions

Installation instructions for the two applications are here.

A beginner's guide to using the editor is here.

A sample dialogue tree can be found here.

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