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Instructions for Installing and Running Click to Speak


  1. Go to Perforce directory 2009/OneButton/Publish or shared drive folder 2010/Click To Speak IAP. Select the directory with the latest version number.
  2. Install TextEditor3.air and ClickToSpeak.air (the text editor and the playable game, respectively).
  3. The sample XML file game.xml and the audio folder Draft_Record are saved in the sample folder. It is important that game.xml is saved in the same folder as Draft_Record for the sample game to run.
  4. To use the editor, run TextEditor3. The initial pop-up box is for filling in character names, and is really only useful when you're starting a new game file; otherwise, just click the Save button. You can view the dialogue tree for our sample game by choosing Open... in the File menu and opening game.xml.
  5. To play the game, run ClickToSpeak. Click Load Game and select game.xml as the game file. Click Start Game to play.

A text version of the test game is in Perforce //depot/2009/OneButton/cts-script.docx.

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