Instructions for Installing and Running Click to Speak
- Go to Perforce directory 2009/OneButton/Publish or shared drive folder 2010/Click To Speak. Select the directory with the latest version number.
- Install TextEditor3.air and ClickToSpeak.air (the text editor and the playable game, respectively).
- The sample XML file game.xml and the audio folder Draft_Record are saved in the sample folder. It is important that game.xml is saved in the same folder as Draft_Record for the sample game to run.
- To use the editor, run TextEditor3. The initial pop-up box is for filling in character names, and is really only useful when you're starting a new game file; otherwise, just click the Save button. You can view the dialogue tree for our sample game by choosing Open... in the File menu and opening game.xml.
- To play the game, run ClickToSpeak. Click Load Game and select game.xml as the game file. Click Start Game to play.
A text version of the test game is in Perforce //depot/2009/OneButton/cts-script.docx.