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GR6: User Testing

Design

Final Design of Interface (screenshots)
Key design decisions and alternatives considered

as motivated by paper prototyping, heuristic evaluation, and user testing

Implementation

Internals and important design decisions.
Implementation problems that may have affected the usability of the interface

Evaluation

Setup

Users were found through personal contacts: architect, digital artist, art professor at School of the Museum of Fine Arts. They are representatives of our target populations.

We decided not to do a demo, not to bias the learnability of the interface.

Usability problems found and potential solutions

Both commenter and artist view:

  • Poor contrast between pins and image
  • Pins icons on comments
  • Hard to see hashtags: could have them as blue links that are the filter
  • Red border around annotation on the right looks like input field on error

Commenter review:

  • Empty stars are not very visible
  • Feedback/confirmation on deletion
  • Change mouse marker to indicate draggable
  • Expect double click to edit annotation
  • Cannot close annotation window if you change  your mind

Reflection

Learning through iterative design process.

Risk assessment, decisions about what features to prototype, and which prototype techniques to use, and how to evaluate the results of observations

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