GR6: User Testing
Design
Final Design of Interface with screenshot
Key design decisions and alternatives considered (as motivated by paper prototyping, heuristic evaluation, and user testing)
Implementation
Internals and important design decisions.
Implementation problems that may have affected the usability of the interface
Evaluation
Users were found through contacts: architect, art student, art professor, and they are representatives of our target populations.
We decided not to do a demo, not to bias the learnability of the interface.
Usability problems found and potential solutions
Reflection
Learning through iterative design process.
Risk assessment, decisions about what features to prototype, and which prototype techniques to use, and how to evaluate the results of observations