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GR2 - Designs

Scenario

A couple (Anne, Joe) with a kid (Andrew) are tourists in Boston. They decided to go to the Aquarium and they arrive at about 11am. The line for buying tickets has about 70 people waiting and the couple don't have too much time because they would like to visit other places in Boston during the weekend. While in the line, the staff informed that they can buy tickets on-line using their cellphones and in that case they can skip the line and go to the priority access line which is empty. Joe tried to buy the tickets on-line but he found he needs to register. He did try but the cellphone is a little bit uncomfortable for typing and selecting, so after dealing with the website he abandoned the idea and they stay on-line. After 45 minutes spent in buying tickets, they get into the Aquarium and Andrew saw an advertisement about the Blue Little Penguins. Andrew asked his parent to go there but they were confused because the Penguins are signaled to be in the main exhibition place but since the aquarium is currently in reconstruction they were moved. They tried to find the Penguins following the arrows marked in the floor but they got confused, in part because there is so many people in the place and there are arrows for different species, that they got to the wrong floor. They went back and Andrew started playing with a touchscreen system but the parents were unable to find the information in the interactive guide. Finally they saw a member of the staff who helped them to get to the penguins. After that they continued walking through the aquarium and they discovered an exhibit was running in a place hidden at the entrance but it was just about to finish.

Note: This is an adaptation of real situations observed in the aquarium.

Individual design sketches.

Each group member should post three of the design sketches they made, along with a few sentences of description for each one.

2.1 Claudia
 
2.2 Alejandro
2.3 Yixin 

1) Design for children
For the children, the interface provides the info about different animal species in a fun way. At a specific tank, there should be a touchscreen that provides info about the species in that tank. It shows the fish swimming/moving in the sea and children could click on the fish and a bubble will pop up to show information about that fish. The bubble should be big enough to display the text at appropriate font size.

2) Design 2
The design is task-based. There are 4 main tasks: see the aquarium map, explore exhibitions and species, plan and schedule their trips and buy tickets.

3) Design for non-computer interface
The visitors are given a paper brochure. It basically shows the map of aquarium, with dots on it. At the side of the map, there are description of each dot that represents one exhibition.

2.4 Yihua

1) Design for tiny screen
The main view presents the user with four options. After user clicks on one option, the view switches to help user complete that specific task. Since the screen is tiny, I use the scroll bar and also the pop up/slider coming from the left side of the screen.
1. Main view
2.view after clicking on “Purchase tickets”
2.view after clicking on “Show Exhibitions”
view after mousing over on the left of the screen

2) A map-based design
The main view presents the map of the aquarium. The map not only shows the locations(other details shown after zooming in) of exhibitions during that day, but also the species info after user clicks on a specific tank. The interface also provides the “buy ticket” and “find animal” options.
Main screen
Display all exhibitions on the map (same with animals)

3)
Main screen
User could zoom/in out of the map. The map shows all the exhibitions on that day. Detailed information are presented below the map

Designs and storyboards

Analysis for each storyboard

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