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Observations & Interviews

  • Mr. W (Recorder)
    • given the medium in which stats are currently recorded (which requires drawing pictures to represent the direction of the volley) he suggested a tablet interface would be good for recording. He noted, however, that to encompass all the types of hits and errors that might occur within a volley might require more than what could fit on a single screen
    • the limiting factor in taking stats is the person's ability to pay attention/process to all the events occurring 
    • typically four people record (depending on the detail of stats desired). Creating a more efficient interface could reduce this number
    • it is crucial to have some statistics within the game. For in-game analytics during a high level game, having two people recording stats is minimal
    • typically the same people take stats
    • taking stats is dependent on the recorder's knowledge level 
    • storage and recall of information from previous games is hardly accessible
    • only "Box Score" is saved digitally. No other stats are entered
    • stats determine HOW a group won. A coach looks at this to determine how a group beat another, and what to have their team improve on and who to put into the 
  • Mr. O (Player)
    • hitter tendencies are really important (where does each hitter hit)
    • may decide to move players around based on hitting tendencies
    • some players feel that the stats that are currently kept don't tell as complete of a story as the tape of a game
    • there are some stats that should be recorded but aren't
    • some players keep track of their stats in their head during the game!
    • lot of information exchange between coaches and the team, even between points
    • raw stats have little impact on choosing starting rotations
    • using paper doesn't slow down decision making at match time, but it's difficult to store stats and aggregate them over many games
    • would be great to have the opposing team's positional tendencies to find their defensive holes
  • Mr. G (Recorder)
    • showed us examples of the sheets used to record statistics
    • a lot of time is dedicated to keeping track of where and how well each player hits each shot
    • also maintain basic stats such as attempts, errors, kills, blocks, passes, digs, etc.
  • Mr. M (Coach)
    • "...none of the commercially available platforms seem to do everything I would want as a coach, so if you're open to input, I have tons and tons of things on the wishlist..."

User Classes

  • Recorder - keeps track of stats during a match
  • Coach - analyzes stats to create strategies both during and after a match
  • Player - gets his/her stats recorded and is directly affected by the decisions they lead to

Needs & Goals

  • Recorder
    • efficiently keep track of various statistics during a match
    • record statistics that provide good context about what is going on
  • Coach
    • analyze stats during a match to dynamically devise play strategies
    • maintain stats over multiple games to develop more long term plans
  • Player
    • know what areas they could improve in
    • coordinate statistics with game footage
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