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Design 3

This is the home screen of the application in this design. On the left is the screen as Ginny first sees it. Ginny's username is displayed on the top right. Only information about usable machines is displayed on this page. Each type of machine gets a number (in the lower left of its section) indicating how many of that type are currently available in the laundry room. Thus, there are no empty washers (top left section) but there is one washer that is idle, yet full (bottom left section). Arrows are used to indicate the movement of laundry; in the icons, 

To the right, the final screen Ginny sees is displayed. After Ginny sets her note and loads her laundry into the washer, the application returns her to her home screen. From here, she can now see a new progress bar, indicating how far her laundry has yet to go via both the bar and the text display of the time remaining. The small icon to the left of the progress bar is used to show whether the machine in question is a washer or a dryer. If Ginny wishes to check the remaining time of her laundry again, she opens the application and is returned to this page.

This page is the interface used for interacting with notes. On the left, we see the mildly confusing note left for Ginny by the owner of the laundry she is moving. Ginny is afforded the options to call or text this person, or to simply click the "Done" button. If she chooses to call or text, the relevant application (Phone or Messaging, for Android) comes up to handle the task. 

Analysis

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