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There are five new features that are good for demos:

  • Saved states (which is also indicative of a future Undo function)
  • Delete
  • Loops
  • Advanced Breakpoints
  • Orphan Tab

To demonstrate these we made a sample script called, agent008_node_format.xml that contains about half of the original Agent008 script rewritten for the new format. That file can be found here: agent008_node_format.xml

Demo instructions:

  1. Boot up TextEditor3
  2. Show off the new New Game / Load Game menu
  3. Select Load game and navigate to agent008_node_format.xml
  4. Show off how it loaded in exactly the same state it was left in (ex. one audio tab is open, some Nodes are hidden and some are shown)
  5. Talk about how we now have Delete! Click Delete for Node #5 to show how it working.
  6. Click Delete on Node #3 to show that if you delete a Node with children all of its children disappear too.
  7. And not to alarm anyone that what they deleted might be gone forever, switch over to the Orphan Tab to show that those "deleted" nodes are still at your disposal
  8. To show off the loops, go back to the main script and scroll to the bottom. Explain how the, "Go To #1" button indicates that when the dialogue reaches that point it will repeat the speech labeled #1.
  9. Click that button and show how it jumps up to #1 in the script and highlights the textbox for you.
  10. Finally, to demonstrate the breakpoints feature go to one of the one-liner Agent 008 speeches and switch it to Dr. Nefarious. Then click Set Breakpoints->Edit Breakpoints->Add Breakpoints and drag the sliders around (but don't overlap them). If you click on "OK" the new breakpoints will stay, but if you instead click on "Cancel" the newly added breakpoints will be deleted.
  11. You can also show how the breakpoints look for a multiple-line speech by clicking Set Breakpoints for one of the longer Dr. Nefarious speeches, but dragging the sliders around won't end well.
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