There are five new features that are good for demos:
- Saved states (which is also indicative of a future Undo function)
- Delete
- Loops
- Advanced Breakpoints
- Orphan Tab
To demonstrate these we made a sample script called, agent008_node_format.xml that contains about half of the original Agent008 script rewritten for the new format. That file can be found here: agent008_node_format.xml
Demo instructions:
- Boot up TextEditor3
- Show off the new New Game / Load Game menu
- Select Load game and navigate to agent008_node_format.xml
- Show off how it loaded in exactly the same state it was left in (ex. one audio tab is open, some Nodes are hidden and some are shown)
- Talk about how we now have Delete! Click Delete for Node #5 to show how it working.
- Click Delete on Node #3 to show that if you delete a Node with children all of its children disappear too.
- And not to alarm anyone that what they deleted might be gone forever, switch over to the Orphan Tab to show that those "deleted" nodes are still at your disposal
- To show off the loops, go back to the main script and scroll to the bottom. Explain how the, "Go To #1" button indicates that when the dialogue reaches that point it will repeat the speech labeled #1.
- Click that button and show how it jumps up to #1 in the script and highlights the textbox for you.
- Finally, to demonstrate the breakpoints feature go to one of the one-liner Agent 008 speeches and switch it to Dr. Nefarious. Then click Set Breakpoints->Edit Breakpoints->Add Breakpoints and drag the sliders around (but don't overlap them).
- You can also show how the breakpoints look for a multiple-line speech by clicking Set Breakpoints for one of the longer Dr. Nefarious speeches, but dragging the sliders around won't end well.