You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 13 Next »

Scenario: Start playing a round of bridge
Steps:

  1. Four users agree to play bridge. The teams are Harrison and Tuan vs Jack and David.
  2. All four users sit down at a table, in clockwise order: Harrison, Jack, Tuan, David.
  3. Harrison is randomly chosen to be the dealer. He sets the deck to be a standard 52-card deck and shuffles it.
  4. Harrison distributes 13 cards to each player's hand.
  5. After all cards have been dealt, person to left of dealer (Jack) begins bidding process.
  6. Tuan calls 1 spade. David calls 2 clubs. Harrison passes. Jack passes. Tuan calls 2 spades. Everyone passes after that. The contract is 2 spades.
  7. Harrison is the dummy.
  8. David starts with ace of clubs.
  9. Harrison lays down his hand face up for all to see. Tuan plays the 3 of clubs from the dummy's hand.
  10. Jack plays the 7 of clubs.
  11. Tuan trumps with the 2 of spades.
  12. Tuan wins round, takes trick, and play continues.

Design A:

Storyboard

Learnability

  • pros: affordances for highlighting selection
  • cons: user must discover actions by experimentation

Efficiency

  • pros: very efficient, types of clicks map to set actions (ie single click selects top, double click all)
  • cons: natural constraints on actions (ie pick random card from deck)

Visibility

  • pros: staggered stack, names are color coded to distinguish user specific selection user color on cards played will fade over time
  • cons: user must discover some options

Errors

  • pros: no need for undo - easy to fix with next action
  • cons: may be hard to select certain cards

Design B

Storyboard

Usability Analysis

Learnability

  • pros: options are made visible via circular pop up
  • cons: terminology (ie. stackify)

Efficiency

  • pros: dealer privileges might speed up big actions via buttons
  • cons: making large stacks is tedious (lots of clicks)

Visibility

  • pros:** mouse cursor changing to express object interaction** stack size numbers attached to each stack** glowing card selection
  • cons: hard to tell owner of last played card

Errors

  • pros:
  • cons: hard to correct mispressed card for stacking

Design C

Storyboard

Usability Analysis

Learnability

  • pros: very simple,
  • cons: no notion of hands, actions must be discovered

Efficiency

  • pros: hotkeys to select card and mode
  • cons: all players must unanimously vote to approve global modes

Visibility

  • pros: right click shows drop down menu of options
  • cons: display of card is universal

Errors

  • pros: all actions are easily undo-able
  • cons: lots of selection errors but easy to undo. mode errors likely but undo-able
  • No labels