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Scenario: Play round of bridge
Scenes:

  1. 4 users agree to play bridge (Harrison, Jack, Tuan, David). teams are Harrison and Tuan vs Jack and David
  2. all users sit down at a table
  3. Harrison is dealer, chosen at random, first shuffles deck of cards
  4. Harrison distributes deck of cards evenly to all players with cards faced down
  5. after all cards have been dealt, person to left of dealer (Jack) begins bidding process by calling a suit and number (1Heart)
  6. bidding occurs in left to right order. Tuan calls 1 spade. David calls 2 clubs. Harrison passes. Jack passes. Tuan calls 2 spades. Everyone passes.
  7. Harrison is dummy
  8. David starts with ace of clubs
  9. Tuan chooses to play for Harrison, 3 of clubs.
  10. Jack plays 7 of clubs.
  11. Tuan plays 2 of spades.
  12. Tuan wins round, takes trick.

Design A:

Learnability

  • pros: affordances for highlighting selection
  • cons: user must discover actions by experimentation

Efficiency

  • pros: very, types of clicks map to set actions (ie single click selects top, double click all)
  • cons: natural constraints on actions (ie pick random card from deck)

Visibility

  • pros:** staggered stack,
    • names are color coded to distinguish user specific selection
    • user color on cards played will fade over time
  • cons: user most discover some options

Errors

  • pros: no need for undo - easy to fix with next action
  • cons: may be hard to select certain cards

Design B

Storyboard

Usability Analysis

Learnability

  • pros: options are made visible via circular pop up
  • cons: terminology (ie stackify)

Efficiency

  • pros: dealer privileges might speed up big actions via buttons
  • cons: making large stacks is tedious (lots of clicks)

Visibility

  • pros:** mouse cursor changing to express object interaction** stack size numbers attached to each stack** glowing card selection
  • cons: hard to tell owner of last played card

Errors

  • pros:
  • cons: hard to correct mispressed card for stacking

Design C

Storyboard

Usability Analysis

Learnability

  • pros: very simple,
  • cons: no notion of hands, actions must be discovered

Efficiency

  • pros: hotkeys to select card and mode
  • cons: all players must unanimously vote to approve global modes

Visibility

  • pros: right click shows drop down menu of options
  • cons: display of card is universal

Errors

  • pros: all actions are easily undo-able
  • cons: lots of selection errors but easy to undo. mode errors likely but undo-able
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