Unknown macro: {td}
![](/confluence/download/attachments/43453588/Yun_2009_National_sit_spin.jpg?version=1&modificationDate=1245173825000&api=v2)
|
Yun Yea-Ji (KOR) at the 2009 South Korean Figure Skating Championships
Photo courtesy Wikimedia Commons![](/confluence/images/icons/linkext7.gif) |
Consider an ice skater performing a spin. The ice is very nearly a frictionless surface
A skater spinning around has constant angular momentum, but can change his or her Moment of Interia by changing body position. What happens to their rate of rotation when they do so?
Part A
Assume that the skater originally is standing straight up while spinning, with arms extended. He or she then draws his or her arms inwards tightly to the sides. How does the angular velocity change?
Solution
System:
The skater is treated as a rigid body in two configurations – one with the arms extended, the other with arms held close.
Interactions:
External influences – none. The skater is moving on a frictionless surface.
Model:
Single-Axis Rotation of a Rigid Body
Approach:
Diagrammatic Representation
Consider the skater intially as a massless vertical pole with the arms modeled as massless rods of length Li with a point mass m at each end.
After contracting the skater's arms, the two masses are each a distance Lf from the body
Mathematical Representation
The definition of the Moment of Inertia is:
Unknown macro: {latex} \begin
Unknown macro: {large} [ I = \sum {m r^{2}} ] \end
So that if we calculate the initial Moment of Inertia about the vertical pole that is the skater's torso, we get:
Unknown macro: {latex} \begin
Unknown macro: {large} [ I_
Unknown macro: {rm i} = 2 m d_
] \end
For the "final" configuration the Moment of Inertia becomes:
Unknown macro: {latex} \begin
Unknown macro: {large} [ I_
Unknown macro: {rm f} = 2 m d_
] \end
The Angular Momentum L has a magnitude given by
Unknown macro: {latex} \begin
Unknown macro: {large} [ L = I \omega ] \end
so the initial angular momentum is
Unknown macro: {latex} \begin
Unknown macro: {large} [ L_
Unknown macro: {rm i} = I_
\omega_
Unknown macro: {rm i} = 2 m d_
\omega_
Unknown macro: {rm i}
] \end
and the final angular momentum is
Unknown macro: {latex} \begin
Unknown macro: {large} [ L_
Unknown macro: {rm f} = I_
\omega_
Unknown macro: {rm f} = 2 m d_
\omega_
Unknown macro: {rm f}
] \end
Since the Angular Momentum is unchanged, the initial and final expressions should be equal. This means that
Unknown macro: {latex} \begin
Unknown macro: {large} [ d_
Unknown macro: {rm i} \omega_
= d_
Unknown macro: {rm f} \omega_
] \end
or
Unknown macro: {latex} \begin
Unknown macro: {large} [\omega_
Unknown macro: {rm f}
= \omega_
Unknown macro: {rm i}
\frac{d_{\rm i}}{d_{\rm f}} ] \end
After drawing in his or her arms, the skater is spinning much more rapidly, without the application of any external forces or torques.
Part B
Assuming the ball is released from rest, what is the speed of the ball's center of mass after it has moved 1.3 m along the ramp?
Solution
Once again, we solve the problem using two different methods.
Method 1
System, Interactions and Models:
As in Part A, plus One-Dimensional Motion with Constant Acceleration.
Approach:
After using one of the methods described in Part A to determine the acceleration, we can use kinematics to find the speed. The most direct approach is to use:
Unknown macro: {latex} \begin
Unknown macro: {large} [ v_
Unknown macro: {x} ^
Unknown macro: {2} = v_{x,{\rm i}}^
+ 2 a_
(x-x_
Unknown macro: {rm i}
) ]\end
where we choose xi = 0 m. Solving gives:
Unknown macro: {latex} \begin
Unknown macro: {large} [ v_
Unknown macro: {x} = \pm \sqrt{2a_
x } = \pm \sqrt{\frac
Unknown macro: {2gxsintheta}
{1+\frac
Unknown macro: {displaystyle I}
{\displaystyle mR^{2}}}} ] \end
we choose the plus sign, since the ball is translating in the + x direction. Since the y-velocity is zero, the total speed of the ball's center of mass is:
Unknown macro: {latex} \begin
Unknown macro: {large} [ v = \mbox
Unknown macro: {3.0 m/s}
] \end
Method 2
System:
The ball plus the earth and ramp.
Interactions:
There are internal gravity, normal and friction forces. Gravity is conservative, while the normal force and friction are non-conservative.
Model:
[Mechanical Energy and Non-Conservative Work].
Approach:
Another way to solve the problem is to use energy. It turns out that in this problem, the mechanical energy of the ball will be constant. This assertion requires justification. The forces present in the system are gravity, normal force and friction. Gravity is a conservative force. The normal force is non-conservative, but it does no work because it is perpendicular to the motion of the object. Friction, however, is both non-conservative and directed anti-parallel to the motion of the ball, and so it should clearly do work. The reason we can assume the energy is constant is the problem's statement that the ball rolls without slipping. This means that the friction is static rather than kinetic. Kinetic friction converts mechanical energy into thermal energy and so it is not appropriate to use conservation of mechanical energy when kinetic friction is present. The work done by static friction, however, does not convert mechanical energy into thermal energy. Instead, the static friction acts to divert some of the lost potential energy into rotational kinetic energy (rather than simply translational kinetic energy). Thus, all of the energy remains in a mechanical form.
With this realization, we can write the equation of mechanical energy conservation in the form:
Unknown macro: {latex} \begin
Unknown macro: {large} [ K_
Unknown macro: {rm f}
+ K_
Unknown macro: {rm rot,f}
+ U_
Unknown macro: {rm g,f}
= K_
Unknown macro: {rm i}
+ K_
Unknown macro: {rm rot,i}
+ U_
Unknown macro: {rm g,i}
]\end
If we select h = 0 at the point of release of the ball, then by the time the ball has moved a distance x along the ramp, it has reached a height:
Unknown macro: {latex} \begin
Unknown macro: {large} [ h = - x \sin\theta]\end
Substituting zeros and appropriate expressions into the conservation of energy formula gives:
Unknown macro: {latex} \begin
Unknown macro: {large} [ \frac
Unknown macro: {1} Unknown macro: {2} mv_
Unknown macro: {f}
^
+ \frac
Unknown macro: {2} I\omega_
Unknown macro: {f}
^
- mgx\sin\theta = 0 ] \end
Finally, the assumption that the ball is rolling without slipping implies the relationship:
Unknown macro: {latex} \begin
Unknown macro: {large} [ \omega_
Unknown macro: {f} R = v_
]\end
so:
Unknown macro: {latex} \begin
Unknown macro: {large} [ v_
Unknown macro: {f}
= \sqrt{\frac
Unknown macro: {2gxsintheta}
{1+\frac
Unknown macro: {displaystyle I}
{\displaystyle mR^{2}}}} ] \end
deck: com.atlassian.confluence.macro.MacroExecutionException: java.lang.NullPointerException
deck: com.atlassian.confluence.macro.MacroExecutionException: java.lang.NullPointerException