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One-Dimensional Motion
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Overdriving Headlights — How long can you drive at constant velocity before you have to hit the brakes, assuming standard night detection distances?
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Keys Please — Keys moving in 1D freefall with or without initial velocity.
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Training Flight — In this example we will calculate acceleration, time, speed, and distance assuming constant acceleration.
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Campus Tour — Basic problem to illustrate graphical representation of position and velocity.
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An Exercise in Continuity — An introduction to continuously piecing together kinematic solutions for time intervals with different accelerations.
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Fan-Powered Ice Boat — Graphing 1D motion with constant acceleration.
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Accelerate, Decelerate — Determining the relationships between position, velocity and acceleration from a position vs. time plot.
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Where Do We Meet? — Two people moving in one dimension with constant speed are destined to meet – but where?
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Speed Trap — Police car with constant acceleration must catch speeder with constant velocity.
Catch-Up
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Where Do We Meet? — Two people moving in one dimension with constant speed are destined to meet – but where?
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Speed Trap — Police car with constant acceleration must catch speeder with constant velocity.
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Fountain — Modern fountains are an excellent example of projectile motion.
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Overdriving Headlights — How long can you drive at constant velocity before you have to hit the brakes, assuming standard night detection distances?
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Keys Please — Keys moving in 1D freefall with or without initial velocity.
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Training Flight — In this example we will calculate acceleration, time, speed, and distance assuming constant acceleration.
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Dwarf Mistletoe — Perhaps this parasitic plant should be called "Dwarf Missiletoe".
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Path Independence — An illustration of the path independence of gravitational work.
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Campus Tour — Basic problem to illustrate graphical representation of position and velocity.
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An Exercise in Continuity — An introduction to continuously piecing together kinematic solutions for time intervals with different accelerations.
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Space Station — find the approximate magnitude of the acceleration experienced by the space station as a result of the gravitational pull of the earth.
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Fan-Powered Ice Boat — Graphing 1D motion with constant acceleration.
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Accelerate, Decelerate — Determining the relationships between position, velocity and acceleration from a position vs. time plot.
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Where Do We Meet? — Two people moving in one dimension with constant speed are destined to meet – but where?
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Throwing a Baseball 2 (Vectors) — How fast is the ball moving just before it impacts the ground?
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Speed Trap — Police car with constant acceleration must catch speeder with constant velocity.
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Throwing a Baseball 1 (The Basics) — How far will the ball travel horizontally from the instant it leaves your hand until the instant it first contacts the ground?