What trends do you expect to have a significant impact on the ways in which colleges and universities approach their core missions of teaching and research?
- Timeshifting – technology is allowing us more and more freedom to choose when and where we want to have an experience (Diana Oblinger)
- Distributed Cognition/Social Networking (Diana Oblinger)
- Visualization – 3-D can hold more info than 2-D (Diana Oblinger)
- Increasing Individualization the explosive growth of self-publishing is just one example; Flickr and other online communities also encourage individualization of the experience; peer-to-peer has some interesting social dimensions that faciliate this as well (Diana Oblinger)
- Mobility – People increasingly want their technology to go (Diana Oblinger)
- IP again - see previous notes in Question 4 about walled gardens versus open content (Bryan Alexander)
- Consumption to Creation - Web 2.0, aka the Programmable Web, aka Web as platform. The move from Web 1.0 applications, aka the Read/Write web to Web 2.0 (e.g. RSS, folksonomic tools and net documents mentioned above). Follow the Wikipedia link wrapped around Web 2.0. Click here to see a visualization of this movement. Also the Web 2.0 Meme Map produced by Tim O'Reily posted on Flickr. More visual representations. (Nick Noakes)
- Remix and learn - Mashups of Web 2.0 applications. Click here to view a Web 2.0 Mashup Matrix. A new (coalescing?) group of people are pushing the web and are arguably a 'small pieces, loosely joined' type of distributed 'group'. Mashups here refer to mixes of Web 2.0 applications such as Goodle Maps, MSN Earth and Flickr. I think this is important because it is the spread of the remix culture that John Seely Brown and others discuss moving pervasively into all forms of learning. (Nick Noakes) For an interesting example, see ColrPickr, which uses Flickr's and other sources' APIs to allow people to search a wide range of photographic content simply by color. (Larry Johnson)
- The new Services Ecnomy - Traditional departmental silos will have to be strongly bridged to give students the necessary education to work in a Services dominated economy. Using the language and needs of the digital natives ( interactivity, instant gratification, immersion, etc) colleges will teach sciences, economics, ethnography, etc, to all students using new media, including games. (Jean Paul)
- Collaboration - technologies that help to shrink the world and facilitate communication within and among groups. Many are listed in the responses to this and the other questions. In order for collaboration to flourish the technology must be easy to access, easy to use, pervasive, and provide high quality delivery of the content. (Sue Bauer)
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