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...

Integration

...

of

...

the

...

Definitions

...

in Special Cases    Image Added

General Time Integrals

The defnitions of the acceleration and velocity can be integrated, provided something is known about the functional form of the acceleration. The general procedure is to first find the velocity as a function of time by integrating the acceleration:

Latex
 Special Cases    [!copyright and waiver^SectionEdit.png!|Motion -- 1-D General (Cases)]


h4. General Time Integrals

The defnitions of the acceleration and velocity can be integrated, provided something is known about the functional form of the [acceleration].  The general procedure is to first find the velocity as a function of time by integrating the acceleration:

{latex}\begin{large}\[ \int_{v_{A}}^{v(t)} dv = \int_{t_{A}}^{t} a(\eta)\:d\eta\]\end{large}{latex}

{note}We are using {*}η{*} as the dummy variable of integration on the right because we are using {*}_t_{*} as the (arbitrary) endpoint of the integration, and so {*}_t_{*} is not available as the integration variable.  You can just as easily use any other dummy variable.{note}

and then use that velocity in the integral:

{latex}
Note

We are using η as the dummy variable of integration on the right because we are using t as the (arbitrary) endpoint of the integration, and so t is not available as the integration variable. You can just as easily use any other dummy variable.

and then use that velocity in the integral:

Latex
\begin{large}\[ \int_{x_{A}}^{x_{B}} dx = \int_{t_{A}}^{t_{B}} v(t)\:dt \]\end{large}

Two basic forms of the acceleration are widely useful and so we illustrate the procedure for these as special cases.

Case 1: Constant Acceleration

If the acceleration is constant then the velocity has the form:

Latex
{latex}


Two basic forms of the acceleration are widely useful and so we illustrate the procedure for these as special cases.

h4. Case 1: Constant Acceleration

If the acceleration is constant then the velocity has the form:

{latex}\begin{large}\[ v(t) - v_{A} = a\cdot (t-t_{A}) \]\end{large}{latex}

which

...

is

...

substituted

...

into

...

the

...

next

...

integral

...

to

...

find:

{
Latex
}\begin{large}\[ x_{B} - x_{A} = \int_{t_{A}}^{t_{B}} \left(a(t-t_{A})+ v_{A}\right)\:dt = v_{A}(t_{B}-t_{A}) + \frac{1}{2}a(t_{B}-t_{A})^{2}\]\end{large}{latex}

This

...

equation

...

is

...

the

...

basic

...

Law

...

of

...

Change

...

for

...

the

...

One-Dimensional

...

Motion

...

with

...

Constant

...

Acceleration

...

model

...

.

{
Tip
}

Does

this

agree

with

the

[

Law

of

Change

]

of

the

[

One-Dimensional

Motion

with

Constant Velocity|1-D Motion (

Constant

Velocity

)] [

model

]

for

the

special

case

{*}_

a

_

=

0

{*}?{tip} h4. Case

?

Case 2:

...

Acceleration

...

Varying

...

Linearly

...

with

...

Position

...

The

...

procedure

...

illustrated

...

above

...

will

...

work

...

for

...

any

...

acceleration

...

which

...

given

...

as

...

an

...

explicit

...

and

...

integrable

...

function

...

of

...

time

...

(though

...

of

...

course

...

some

...

integrable

...

functions

...

require

...

more

...

work

...

to

...

integrate

...

than

...

others).

...

The

...

procedure

...

must

...

be

...

modified,

...

however,

...

if

...

the

...

acceleration

...

is

...

given

...

as

...

an

...

implicit

...

function

...

of

...

time.

...

The

...

simplest

...

such

...

specification

...

that

...

is

...

commonly

...

encountered

...

in

...

mechanics

...

is:

{
Latex
}\begin{large}\[ a = -\omega^{2}x(t) \]\end{large}{latex}

where {*}ω{*} is a (real number) constant.  Because the [acceleration] depends _implicitly_ on time through the unknown time dependence of the [position], we must solve for the position by construcing a second-order 

where ω is a (real number) constant. Because the acceleration depends implicitly on time through the unknown time dependence of the position, we must solve for the position by construcing a second-order differential equation:

Latex
differential equation:

{latex}\begin{large}\[ \frac{d^{2}x}{dt^{2}} = -\omega^{2} x \]\end{large}{latex}

Solving

...

a

...

differential

...

equation

...

often

...

requires

...

specialized

...

techniques,

...

but

...

in

...

some

...

simple

...

cases

...

(like

...

this

...

one)

...

a

...

good

...

calculus

...

student

...

can

...

guess

...

the

...

answer

...

based

...

upon

...

the

...

properties

...

of

...

common

...

functions.

...

In

...

this

...

case,

...

the

...

fact

...

that

...

the

...

trig

...

functions

...

sine

...

and

...

cosine

...

are

...

proportional

...

to

...

the

...

negative

...

of

...

their

...

own

...

second

...

derivative

...

is

...

a

...

big

...

clue

...

that

...

the

...

answer

...

can

...

be

...

given

...

in

...

terms

...

of

...

these

...

functions.

...

We

...

will

...

explore

...

the

...

solutions

...

to

...

this

...

differential

...

equation

...

in

...

more

...

detail

...

when

...

we

...

learn

...

the

...

Simple

...

Harmonic

...

Motion

...

model

...

.

{
Note
}

The

character

of

the

equation

changes

dramatically

if

the

negative

on

the

right

hand

side

is

removed,

and

sine

or

cosine

is

no

longer

a

solution.

The

answer

is

still

readily

guessed

by

a

student

familiar

with

the

basic

functions

of

calculus,

however.

Can

you

think

of

a

common

function

which

would

solve

the

case

when

the

right

hand

side

is

positive?

Specializations and the Hierarchy of Models    Image Added

The fact that we will study the two specializations discussed above in detail means that it makes sense to consider them separate models even though they are clearly special cases of the One-Dimensional Motion (General) model. Thus, if you examine the hierarchy of Models, you will see these two special cases listed below the General motion case as One-Dimensional Motion with Constant Acceleration and Simple Harmonic Motion. Of course, we could generate an infinite number of special cases, such as accelerations that are polynomial functions of time, accelerations that are proportional to velocity, and so on. In the hierarchy, we present only the specializations that are commonly taught and used in introductory mechanics. If you take a more advanced course in mechanics, you may want to expand the hierarchy to incorporate new specializations.

Panel
borderColor#000000
bgColor#FFFFFF
borderWidth1
titleBGColor#F2F2F2
titleHierarchy of 1-D Motion Models
borderStylesolid

One-Dimensional Motion (General) -

Excerpt Include
One-Dimensional Motion (General)
One-Dimensional Motion (General)
nopaneltrue

Children Display
alltrue
pageOne-Dimensional Motion (General)
excerpttrue
excerptTypesimple
{note} h3. Specializations and the Hierarchy of Models    [!copyright and waiver^SectionEdit.png!|Motion -- 1-D General (Cases)] The fact that we will study the two specializations discussed above in detail means that it makes sense to consider them separate [models|model] even though they are clearly special cases of the [One-Dimensional Motion (General)|One-Dimensional Motion (General)] [model]. Thus, if you examine the [hierarchy of Models], you will see these two special cases listed below the General motion case as [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] and [Simple Harmonic Motion]. Of course, we could generate an infinite number of special cases, such as accelerations that are polynomial functions of time, accelerations that are proportional to velocity, and so on. In the hierarchy, we present only the specializations that are commonly taught and used in introductory mechanics. If you take a more advanced course in mechanics, you may want to expand the hierarchy to incorporate new specializations. {panel:title=Hierarchy of 1-D Motion Models|borderWidth=1|borderColor=#000000|titleBGColor=#F2F2F2|bgColor=#FFFFFF|borderStyle=solid} *[One-Dimensional Motion (General)]* - {excerpt-include:One-Dimensional Motion (General)|nopanel=true} {children:page=One-Dimensional Motion (General)|excerpt=true|all=true} {panel}