...
Lights are the rate determining step. Make sure everyone knows this, and knows that when people shout for ground-crew, they should drop everything and go help.
Delphine Kaiser's vision of an efficient strike:
Before the end of the run, if possible - if not, only when there are spare hands
- clean blood table
- clean make-up table
As soon as run is over
- take apart any set or audience that is in the way of lights starting to unhanging.
- lights should start unhanging
Throughout strike
- give people to lights
- have one knowledgeable person in space doc sorting cables, putting things back where they belong
- have someone who is tetris-skilled in the office
Other things that need to happen (mostly in order)
- take other apart the rest of the set and audience
- take up sound if it is on the ground
- fold up platforms and put them away
- take up the masonite
- put the headsets away
Nearer the end
- get costumes and props upstairs
- get everything else upstairs
- take down the blacking out of the windows
- clean Sala floor, where it was hit by paint, or if we have Gaffe tape issues
Post-Strike
After Strike the TD must see that all materials borrowed under the purview of sets are returned.
...