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Lights are the rate determining step. Make sure everyone knows this, and knows that when people shout for ground-crew, they should drop everything and go help.

Delphine Kaiser's vision of an efficient strike:

Before the end of the run, if possible - if not, only when there are spare hands

- clean blood table

- clean make-up table
As soon as run is over

- take apart any set or audience that is in the way of lights starting to unhanging.

- lights should start unhanging

Throughout strike

- give people to lights

- have one knowledgeable person in space doc sorting cables, putting things back where they belong

- have someone who is tetris-skilled in the office
Other things that need to happen (mostly in order)

- take other apart the rest of the set and audience

- take up sound if it is on the ground

- fold up platforms and put them away

- take up the masonite

- put the headsets away
Nearer the end

- get costumes and props upstairs

- get everything else upstairs

- take down the blacking out of the windows

- clean Sala floor, where it was hit by paint, or if we have Gaffe tape issues

Post-Strike

After Strike the TD must see that all materials borrowed under the purview of sets are returned.

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