...
- 4 users agree to play bridge (Harrison, Jack, Tuan, David). teams are Harrison and Tuan vs Jack and David
- all users sit down at a table
- Harrison is dealer, chosen at random, first shuffles deck of cards
- Harrison distributes deck of cards evenly to all players with cards faced down
- after all cards have been dealt, person to left of dealer (Jack) begins bidding process by calling a suit and number (1Heart)
- bidding occurs in left to right order. Tuan calls 1 spade. David calls 2 clubs. Harrison passes. Jack passes. Tuan calls 2 spades. Everyone passes.
- Harrison is dummy
- David starts with ace of clubs
- Tuan chooses to play for Harrison, 3 of clubs.
- Jack plays 7 of clubs.
- Tuan plays 2 of spades.
- Tuan wins round, takes trick.
Design A:
Scene 1-5: Bidding
Scene 6-8: Playing
Scene 9-12: Round start
Learnability
- pros: affordances for highlighting selection
- cons: user must discover actions by experimentation
...
Visibility
- pros:** staggered stack,** names are color coded to distinguish user specific selection
- user color on cards played will fade over time
- cons: user most discover some options
...