h2. Description
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{td:align=center|bgcolor=#F2F2F2}*[Model Hierarchy]*
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h2. Description and Assumptions
{excerpt}ThisTechnically, this model is applicable to a single [point particle] moving with constant [velocity|velocity] subject to a constant acceleration that is either parallel to or anti-parallel to the particle's initial velocity, but its real usefulness lies in the fact that it can describe mutli-dimensional motion with constant acceleration by separate application to orthogonal directions. Thus, it can be used describe the system's motion in any situation where the net [force] on the system is constant (a point particle subject only to near-earth [gravity] is a common example). It is a subclass of the model [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant AccelerationGeneral)] model defined by the constraint _a_da/dt = 0. {excerpt}
h2. Problem Cues
For pure kinematics problems, the problem will often explicitly state that the acceleration is constant, or else some quantitative information will be given (e.g. a linear velocity versus time plot) that implies the acceleration is constant. This model is always applicable to the vertical direction in a problem that specified gravitational [freefall]. The model is also sometimes useful (in conjunction with [Point Particle Dynamics]) in dynamics problems when it is clear that the net force is constant.
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h2. AssumptionsPrerequisite and LimitationsKnowledge
h4. Prior Models
* None assumed. [1-D Motion (Constant Velocity)]
h4. Vocabulary
* [position (one-dimensional)]
* [velocity]
* [acceleration]
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h2. Model SpecificationSystem
h4. System SchemaConstituents
*Internal Constituents:* The system must beA single [point particle|point particle] (or a system treated as a [point particle] when using this model.
*External Agents:* [External influences|external force] must be absent or else cancel so that no [acceleration] results.
h4. Descriptors
*Object Variables:* None.
*State Variables:* v, x, t
*Interaction Variables:* None. with position specified by the center of mass).
h4. State Variables
Time (_t_), position (_x_) , and velocity (_v_).
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h2. Interactions
h4. Relevant Types
Some constant external influence must be present which produces a constant acceleration that is directed parallel or anti-parallel to the particle's initial velocity.
h4. Interaction Variables
Acceleration (_a_).
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h2. Model
h4. Laws of InteractionChange
No net interaction is allowed.
h4. Laws of Change
This model has several mathematical realizations that involve different combinations of the variables.
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{latex}\begin{large}$x$v = xv_{\rm i} + a v(t - t_{\rm i})$\end{large}{latex}\\
h4. Alternative Representations of Laws of Change
The one [Law of Change] for this model can be rearranged to show that the [velocity|velocity] is equivalent to the slope of a [position|position (one-dimensional)]\\
{latex}\begin{large}$x = x_{\rm i}+\frac{1}{2}(v_{\rm f}+v_{\rm i})(t - t_{\rm i})$\end{large}{latex}\\
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{latex}\begin{large}$ x = x_{\rm i}+v_{\rm i}(t-t_{\rm i})+ \frac{1}{2}a(t-t_{\rm i})^{2}$\end{large}{latex}\\
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{latex}\begin{large}$v^{2} = v_{\rm i}^{2} + 2 a (x - x_{\rm i})$\end{large}{latex}
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h2. Diagrammatical Representations
* Velocity versus time graph. Since this model assumes velocity is constant, the [Law of Change] will result in _linear_ position
* Position versus time graphs (i.e. graphs with constant slope)graph.
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h2. Relevant Examples
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