Observations & Interviews
Mr. W (Recorder)
- given the medium in which stats are currently recorded (which requires drawing pictures to represent the direction of the volley) he suggested a tablet interface would be good for recording. He noted, however, that to encompass all the types of hits and errors that might occur within a volley might require more than what could fit on a single screen
- the limiting factor in taking stats is the person's ability to pay attention/process to all the events occurring
- typically four people record (depending on the detail of stats desired). Creating a more efficient interface could reduce this number
- it is crucial to have some statistics within the game. For in-game analytics during a high level game, having two people recording stats is minimal
- typically the same people take stats
- taking stats is dependent on the recorder's knowledge level
- storage and recall of information from previous games is hardly accessible
- only "Box Score" is saved digitally. No other stats are entered
- stats determine HOW a group won. A coach looks at this to determine how a group beat another, and what to have their team improve on and who to put into the
Mr. O (Player)
- hitter tendencies are really important (where does each hitter hit)
- may decide to move players around based on hitting tendencies
- some players feel that the stats that are currently kept don't tell as complete of a story as the tape of a game
- there are some stats that should be recorded but aren't
- some players keep track of their stats in their head during the game!
- lot of information exchange between coaches and the team, even between points
- raw stats have little impact on choosing starting rotations
- using paper doesn't slow down decision making at match time, but it's difficult to store stats and aggregate them over many games
- would be great to have the opposing team's positional tendencies to find their defensive holes
Mr. G (Recorder)
- showed us examples of the sheets used to record statistics
- a lot of time is dedicated to keeping track of where and how well each player hits each shot
- also maintain basic stats such as attempts, errors, kills, blocks, passes, digs, etc.
Mr. M (Coach)
- "...none of the commercially available platforms seem to do everything I would want as a coach, so if you're open to input, I have tons and tons of things on the wishlist..."
User Classes
Recorder - keeps track of stats during a match
Coach - analyzes stats to create strategies both during and after a match
Player - gets his/her stats recorded and is directly affected by the decisions they lead to
Needs & Goals
Recorder
- efficiently keep track of various statistics during a match
- record statistics that provide good context about what is going on
Coach
- analyze stats during a match to dynamically devise play strategies
- maintain stats over multiple games to develop more long term plans
Player
- know what areas they could improve in
- coordinate statistics with game footage
1 Comment
Unknown User (jks@mit.edu)
Overall: You have a well-defined problem and presented your needfinding really well in studio, but your write-up was not nearly thoughtful enough. In order to design a system, you need organized thoughts about what the user concretely has to do. Maybe you have these organized thoughts, but you didn't communicate them well in this write-up. For example, you learned that the recorder has to efficiently maintain lots of real-time stats like attempts, errors, kills, blocks, etc. You need to:
We should talk about limiting the scope of your project, if it feels like there's too much to tackle.
Specific comments: