Group Sketch 1 Storyboard
Richard Unin, the athletic trainer, needs to create a new therapy program for Mitchell. Mitchell recently suffered a bad knee injury. In sketch 1, Mitchell is a new patient, so Richard must create a new patient program for him. Rich now has the option to either begin with an existing template for knee injuries, or start from scratch. Richard chooses to start with the basic knee injury template. In sketch 3, the program is prepopulated with the template exercises. Rich drags the exercises he wants into the table and customized the sets and reps for Mitchell. For days already completed each exercise is marked with an 'x' or 'check', signifying if Mitchell successfully completed the exercise.
Richard lets his student trainer, Jasmine, oversee Mitchell's therapy. Jasmine uses the sketch 3 interface to get details on the proper form for each exercise, as well as the points of emphasis that Richard wants. This information is sent back to sketch 2 to record the progress of Mitch's therapy.
Group Sketch 1 Analysis
Learnability - This design has very few buttons which helps the user know what they can click on. The drag and drop functionality of the table is not obvious at first, and figuring out the table is directly editable may also require a small learning curve. Overall, I feel this design has a low learnability curve.
Efficiency - Some aspects of efficiency are sacrificed to improve learnability and intuitiveness. For example, sketch 1 and 2 offer scrollable lists, which could be more efficient as a search bar. Also, the user has to flow through 3 screens to create a program, which can reduce efficiency for users who may prefer a single screen to optimize performance. The drag and drop feature is very efficient as they can add premade exercises without having to type in the exercises by hand.
Safety - The current design offers several safety limitations. If a trainer changes the sets and reps, they have no way to undo their actions. Also, if they remove an exercise from the table, they can't later on reverse the action and return their customized sets and reps. More back buttons would also help prevent clicking errors, but they add clutter and complexity to the interface.
Sketches Below: