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Aki

Design 1
Design 2
Design 3

Beth

Design 1

This design offers an easy way to casually browse the database of combos.  It forces the user to filter by which character they want to play as, but afterwards, the user is free to browse generally or by narrowing down the scope of the search even more by specifying the difficulty of the combo they wish to learn.  Each combo has a dedicated page which displays all relevant data about that combo, with the addition of an optional tutorial video for the combo and a discussion forum about that particular combo.

Design 2

This design is also geared towards the more casual users who wish to browse the combos at leisure, but with a smaller screen mobile interface in mind.  This means that the information is less concentrated on the screen, and each screen is simpler to interact with.  In this design, the interface forces you to filter by both character and combo difficulty before letting you browse freely.  Additionally, this interface separates the discussion forum from the combo page itself for a cleaner interface overall.

Design 3

This design considers the class of users who also wish to create combos.  They are given the option to create a combo for a particular character immediately on the home screen.  Once all fields in the form are filled out, the combo is immediately added to the database, and the user is redirected to the same page that a browsing user would see -- except it is updated with the freshly submitted combo.  For users who only wish to browse, they are also allowed to do so immediately off of the home screen.  This time, they can search by any criteria that exists in the drop down menu.  Once again, they gain all of the additional data by clicking on one of the combos in the list and being redirected to the combo's dedicated page.

Tiffany
Design 1
Design 2
Design 3
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