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Design

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This design was meant to individualize the abilities of the user to three main tasks, the add person/prop command, the draw path command, and the edit stage command. The user would be clearly aware of what each mode was supposed to be doing, by the fact that the stage would move each time to make room for a new menu. Learnability would be enhanced, while giving the user enough control to have a fully editable design.


Design was centered on the idea to hold the user's hand the whole way, telling them the process that they should do to make a succesful design. It would take advantage of tool tips, and like the design before, it would also take advantage of the color scheme and UI change that would specify the mode the user is editing in. It would lock the user to an initial design before allowing him/her to edit it after presenting it. This was taken to the extreme to teaching a novice user how to use the program, being ultra safe in preventing the users from doing something they are not allowed to do.


This last design was the first to be made, giving the user a mild version of an extremely editable design. There are no locks, no limits but those imposed by the stage. Everything is manual with regards to what the user can add and edit.

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