Welcome to the Emerging Technologies Workshop - well, the Emerging Tech Wiki...
This site serves to support workshops sponsored by
. We held one in at UMass Amherst in May of 2006 (see calendar info at ==> Nercomp Calendar listing for this workshop). The current workshop is taking place Tuesday, April 7th, 2008, once again at UMass Amherst.
We have created snapshots of this wiki from 2006 as a PDF which can be downloaded from PDF of Emerging Technology Wiki site. The current wiki snapshot will be fill-in when done
(Short URL : http://nercompSIG.notlong.com)
We hope this site will become an aggregation of emerging technology tools, references, and assessment references, along with whatever musings seem relevant at the time they were written.
Agenda
Introductions
Memeplex
Horizon Report process and methodology
Hands-on exercise: Participants head into Web, tag one (1) useful thing in del.icio.us with "HZ09"
10-10:30 0-1 years
10:45-11:15 0-1 years, continued
Hands-on exercise: VUE (Phil)
First Download the 2.0 release of VUE. To do that you must create an account for yourself on the Tuft's VUE website. Choose your platform & download the appropriate version for your OS of VUE 2.0.
Create a VUE 'map' that includes those aspects of the workshop technologies that you think are most likely relevant to problems or issues at your campus to which emerging technologies here might be of use.
- 1:00-1:30 2-3 years, continued
Hands-on exercise: Twitter, exemplum, mashups and strategies 1:30 - 2:30 4-5 years
Hands-on exercise: PMOG, social informatics gaming (Bryan)
2:30 - 3:00 Conclusions
Reflections, next steps - Flesh out your own concept map for next steps with VUE
Add your reflections to the NMC 2008 Horizon Report using the CommentPress
Inform: keep in reserve, to be deployed if/as the circumstances merit
Emerging Technologies - an Introduction
Emerging technologies are just that, things coming from the research labs, industry, the museum community,cinema and film studies, and your 10 year old's bedroom that have the potential to radically change, or mildly influence who we approach learning and the creative arts. If you're at the consuming end of the value chain you're likely concerned about picking them (what's useful for your circumstances), assessing them (how do you know they are useful?), figuring out how to best use them (locally adapting them to your setting), and finding them in the first place (where do you look?).
One good place to start is the NMC Horizon Project which annually tries to look at what technologies are likely to have a substantive impact on teaching, learning and the creative arts across three time horizons: within the next 12 months, in the next 1-3 years and in the next 3-5 years (aka "beyond").
- NMC Horizon Report
- Horizon Report presentations
PROCESS EXERCISE
- Participants head into Web, tag one (1) useful thing in del.icio.us with "HC09"
A brief list of the topics covered in the 2008 Horizon Report along with some illustrative examples follow:
- Grassroots video
- Collaboration Webs
- Mobile Broadband
- Data Mashups
- Collective Intelligence
h2 Emerging Technologies with 'Legs'
Gaming - PMOGs - Passively Multiplayer Online Games
Twitter - Microblogging
- Pulse SmartPen from Livescribe - the grownup relation to the FlyPen
Concept Mapping Tools
- VUE - Visual Understanding Environment -
- Concilla
Archival Material from the 2006 Emerging Technologies Workshop
Collaborative Writing
Personal Digital Conversations
- Blogging (dialogues)
- Social versus personal media: LastFM and Pandora
- Examples of emerging forms
- Podcasting (monologues)
- Flickr
- Protecting your IP - Creative Commons
- Tagging - delicious/Connotea
- Distributing Content
- Pedagogical examples
Some refereences
A brief list of the topics covered in the 2006 Horizon Report along with some illustrative examples follow:
- Social Computing
- Personal Broadcasting
- The Phones in Their Pockets (BNA)
- Gaming (BNA)
- Augmented Reality ARlinks (BNA)
- Context-Aware Environments and Devices
