The following hierarchical list has been developed and organized with several goals in mind: * Each model must apply (approximately) to many situations in the world * The models should cover mechanics as completely as possible * The models should be ranked hierarchically with most general on top * Each model should have a descriptive name and be accompanied by its most frequently used formula Even these requirements create some difficulties. Firstly, we have to add a model for general energy conservation including thermal energy, even though this is usually considered part of Thermodynamics; Mechanics uses only the special case of Mechanical Energy, treating heat as "Lost Mechanical Energy". Arranging the many models into a hierarchy with only four principle models (Kinematics, Energy, Momentum, and Angular Momentum) properly stresses that there are only a few basic models in Mechanics and that many of the most used ones are simply special cases of these few; however it obscures the logical chain of proof and derivation of the laws of mechanics from only F=ma and the definitions of kinematics. (This usually starts with F=ma for point particles, then builds up and out to rigid bodies, systems of particles, momentum, angular momentum and energy.) A further critique concerns the equations we associate with each model. It is a simple operation of calculus to express the laws of physics in either differential (v = dx/dt, Σ{*}F* = m d{^}2{^}{*}x*/dt{^}2^ , Σ{*}T* = I *a*), or integral form (E{^}final^ = E{^}initial^ + W{^}nonConservative^ ). By presenting only the most frequently used form, we obscure this simplification for the benefit of helping students link titles and verbal concepts to equations. h3. Hierarchy of Mechanics Models {children:style=h4\|depth=all}\\ \\ [3D Motion General|Three-Dimensional Motion (General)] [2D Motion General |2D motion (general)] ** [Circular Motion |Circular Motion] *** [Circular Motion with Constant Speed |Circular Motion with Constant Speed ] {latex} $ (\alpha = 0) $ {latex} ** [1D Motion General |1D motion (general)] *** [One-Dimensional Motion with Constant Acceleration] **** [1D Motion with Constant Velocity] {latex} $ (a = 0) $ {latex} * [Simple Harmonic Motion] {latex} $ (a = -\omega^2 x) $ {latex}\\ [Energy, Work and Heat|Energy, Work and Heat] * [Work-Energy Theorem |Work-Energy Theorem] {latex} $ (Q = 0, \Delta U_ {int} = 0)$ {latex} * [Mechanical Energy and Non-Conservative Work] {latex} $(Q = 0, \Delta U_{int} = 0)$ {latex} ** [System Mechanical Energy Constant] {latex} $ (W^{nonConservative}= 0 ) $ {latex} [Momentum and Force] {latex} $ \vec p(t^{final}) - \vec p(t^{initial}) = \int_ {t^{initial}}^{t^{final}}\sum\vec F^{ext} $ {latex} * [System Momentum Constant |Constant Momentum] {latex} $ (\sum \vec F^{ext} = 0 ) $ {latex} * [Point Particle Dynamics] {latex} $ (\sum\vec F = m \vec a ) $ {latex} [Angular Momentum and Torque] {latex} $ \vec L(t^{final}) - \vec L(t^{initial}) = \int_{t^{initial}}^{t^{final}} \sum\vec{\tau_o}^{ext} $ {latex}\\ \\ \\ \\ \\ \\ \\ \\ \\ \\ * [System Angular Momentum Constant |Constant Angular Momentum] {latex} $ (\sum\vec\tau_o^{ext} = 0 ) $ {latex} * [Fixed-Axis Rotation |Fixed-Axis Rotation] ** Statics {latex} $ (\sum \vec F^{ext} = 0 ) ${latex} and {latex} $ (\sum\vec{\tau_o^{ext}} = 0 ) ${latex} \\ \\ | !http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png! | RELATE wiki by David E. Pritchard is licensed under a [Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License|http://creativecommons.org/licenses/by-nc-sa/3.0/us/]. | \\ \\ |