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GR1: Design

Who We Are

  • Brian Chang
  • Sophia Cui
  • Viksit Arora
  • Sarah Han

Scenario

John is a 68 year old retired doctor and avid gardener. Recently widowed with his wife dead from lung cancer, he wants to disseminate his medical knowledge to help others and keep himself occupied. Having basic knowledge of internet browsing, he logs on to AgedToPerfection and sees a list of medical questions and issues he could help with. He replies to those issues. John sees a live video stream of Paul, a senior who hosting a session for dealing with loss and John tunes in. John really enjoyed Paul’s talk and decides connect directly with Paul.

Individual Design Sketches

Viksit Arora's design 1

This design tries to give the user control over what news-stories/feed they get on home page. Elder people are less interested in what is going on in their remote connections/interests, but more in the closer/stronger ones. The menu on the right filters feed on options of "Family , Friends, Interests .. etc"

On clicking on a particular story, it expands on the same page to take more space, to let the user interact, and has an affordance for "close operation". This allows to various items on this particular page, pretty much like facebook, but with some additional possibilites.

So for the scenario - John visits home page, which has feed from all connections, he clicks on "Interests" which explands to show sub-menu. He clicks "Medica", sees the feed, responds to the ones he likes. He then clicks "Video streams" in the sub menu option of  "Loss in  life"; begins to watch some streaming feed from Paul, likes the streaming, and adds him.

Viksit Arora's design 2

One big difference in this design as opposed to the last one is the idea of stacks. Like mentioned before, our research suggested that old people have more interest to stay in touch with a close group of people, as opposed to get to know whats up with remote connections. They also tend to remember and place 2nd degree connections as that. So Mary (lets say Bob's wife) is remembered as "Mary - Bob's wife". And so with Bob's children. Hence Bob is aprimary contact, and his family members 2nd degree. This gives a notion of some sort of grouping, that we are calling "stacks". So Bob has a stack. So while viewing his "connections" page - Bob can see various stacks with the primary contact on top of the stack. Clicking on it would display all individual contacts. 

This design also has a standard navigation on the left heavily inspired from ubuntu, that will use a heavy use of metaphors for icons.

The flow remains consistent with the last one, just the view changes.

Viksit Arora's design 3The third design, explores the possibility of making all tasks accomplish-able by search. So anything that someone wants to do - it is done by search.. After logging in, John types "stories" in the search bar.. with the help of autocomplete, choses "medical stories". The view is updated to show that. He answers the questions he wants to, just like in the first design. Then he types in "dealing with loss video" and he sees the options of "Paul - on Life and loss", clicks on it. The view is updatedd to show the video streaming. He likes him, and adds him as a friend.
Brian Chang's design 1
Brian Chang's design 2
Brian Chang's design 3
Sophia Cui's design 1

This design assumes there are three main categories of tasks for an elderly who’s logging in on the site. They are ask, answer, and join. Ask could be asking someone or a group about a topic, answer would be contributing to a topic or a specific question or person, and join would be joining in on a live chat or joining in conversation with family members. The three scrollable ribbons differentiate each type of task.

Sophia Cui's design 2

This design draws a real life metaphor of a schedule book. Since elderlies are used to paper and pencil schedules, it makes sense for them to look on a similar interface for things to do at a given time. For example, it shows a live chat at 3:00PM which he can click on join. Otherwise, there are six main sections, messages, ask and answer. Messages, ask and answer each have a “check” and “compose” functionality

Sophia Cui's design 3

This design draws from a couple of real life metaphors like movie reel and VCR recording buttons. The movie reel shows the most used or pertinent activities an elderly can join in on, for example a live chat or talking to his grandson. He can scroll through the reel to find more options. The bottom of the screen has a section to contribute or answer. There is a scrollable interface which highlights topics and discussions. There is another section, which is the ask, for which the elderly can record audio, video or both, or type a question and post it.

Sarah Han's design 1

Sarah Han's design 2

Sarah Han's design 3

Design and Storyboards

Storyboard 1
Storyboard 1 Description

This storyboard design’s backbone is a navigation bar on the left with large picturesque icons, which partitions the user tasks into categories. The default feed menu option displays relevant and current information bits for the user. If there is a question posed to the community or for the user, this appears as a top item for which he can answer.
The friend menu option opens a folder which someone can join into a coffee chat table, or create a coffee chat table. After clicking on join, the user is directed to a window where he can see the live chat and participants. The user has the option to add video, audio or text to contribute to the live chat.

Analysis:
Learnability:

  • The use of VCR metaphor aids users in learning how to do video chats
  • The side menu bar maintains external consistency with other websites
  • The sophisticated interface may be too complicated and confusing for elderly users

Efficiency:

  • Users can jump to any of the frequently visited categories using the side bars
  • Tabs along the top can be used to quickly jump to different subcategories and allow for sorting

Safety:

  • The somewhat cluttered interface is prone to mis-clicks by the elders
  • Mouse-over effect helps indicate what action would take place when clicked
Storyboard 2
Storyboard 2 Description

This storyboard design revolves around a movie reel metaphor which allows the user to scroll and choose different interactions. The movie reel displays images and icons as visual cues for a relevant activity. Although the user might have to scroll through many pictures to find a relevant one, the design takes into account most frequently used.
From each movie icons or image, the user can choose by clicking on an option, such as answer a question, or join a video chat. This task would take up the remainder of the screen real estate. Each action, answering a question, or joining a chat has visual feedback, and the majority of interactions can be done with mouse clicks alone.

Analysis:
Learnability:

  • Simple/streamlined/minimal approach allows for an easy to learn & use interface
  • Movie reel metaphor cues the users that he/she can scroll to see different events

Efficiency:

  • Expert users may want more options for personalization
  • Potentially the users want to search for an event as opposed to scrolling

Safety:

  • Movie reel header allows for users to easily scroll/click back and forth in case of accidental page selection
  • It's not clear that when clicked on the portrait an "add friend" dialog will pop up. There should be more visual affordances to indicate the "add friend" functionality
Storyboard 3

Analysis:
Learnability:

  • The search bar at the top of the page is externally consistent with a lot of other websites
  • Clicking on the right side bar will provide instantaneous visual feed back to disclose its functionality

Efficiency:

  • The right side bar allows for filtering the "story feed" so the users can more efficiently find the story of interest
  • The search bar at the top of the screen allows users to pin-point a specific story

Safety:

Analysis for Storyboards

Storyboard 1
Storyboard 2
Storyboard 3
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