Group Members
- Alejandro Dos Reis
- Jason Strauss
- Meelap Shah
- TA: Juho Kim (juhokim@mit.edu)
Problem Statement
Many devices require text input even when a standard typing device (like a qwerty keyboard) is not available to the user.
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We would like to design a new on-screen interface for typing that allows users to type quickly when all they have is a TV remote control or game controller.
Keyboard - GR1 Analysis
User Analysis
Services like AppleTV and Netflix augment the TV viewing experience. Consequently, these services aim to be usable for as large a fraction of TV viewers as possible. We believe that users of game consoles are generally a subset of TV viewers, so we do not identify a separate user group for this application.
Netflix/AppleTV/Game console users span every age group and nearly all backgrounds. We believe the following are true about our target users:
- They can use a TV remote/game controller
- They can read an on screen English keyboard like the ones used by Netflix and Xbox.
- They typically use these services sitting in their own home.
- They are already familiar with how to operate the TV and any other relevant device (like the Xbox).
- They currently use or at least know that there is a search feature.
Task Analysis
Why is the task being done?
The user is searching for a particular show/movie, is typing in his username (XBox).
What does the user need to know or have before doing the task?
He needs to know how to get to the text entry field and how to insert/delete characters into it.
Where is the task performed?
The user is watching TV or playing a video game, so he is likely at home and sitting down.
What is the environment like?
XXX
How often is the task performed?
XXX
What are its time/resource constraints?
XXX
How is the task learned?
XXX
What can go wrong?
XXX
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