Click to Speak
Download v. 3.0
Instructions
Click To Speak comes with both a player, for playing previously created games, and an editor, for creating your own games! For instructions on installation of both of these applications, click here.
For a quick guide to playing a game using the Click to Speak Player, check out our handy guide.
Our editor is simple and easy to use, but you'll probably want to get acquainted with its features first! For a tutorial on how to build your own Click to Speak games, click here.
A sample dialogue tree is included with the editor and player. To download the editor, player, and sample game individually, see Downloads
The list of known issues with the current version is here.
About Click to Speak
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Click to Speak is a tool for making building and running a dialogue-based gamesgame. It comes in two parts: the an editor, TextEditor3, and the game, ClickToSpeak. TextEditor3 allows you to construct a dialogue tree of textual lines and audio files, and ClickToSpeak runs the game based on the dialogue tree.
The game works as follows: There is a PC and an NPC--in our sample game, Agent 008 and Dr. Nefarious, respectively. The player gets one button to pushis presented with a push button. While the NPC is talking, the player may push that the button at any time to interrupt the NPC with a response. Depending on when the button is pushed, the PC will respond in with different ways dialogue to what the NPC just said.
For example, suppose the NPC's first line starts with "Hello". If the button is pressed at this point, the PC might simply respond with "Hi! How are you?" If the NPC is not interrupted and gets to continue talking, he/she might say, "Hello. And how is Fluffy doing?", leading the PC to respond with a comment on Fluffy's health. If the NPC still isn't interrupted, the full line might turn out to be, "Hello. And how is Fluffy doing? Nice cat, Fluffy. Too bad if something were to happen to her..." Now the PC's next line would become a reaction to the threat. And so on.
Instructions for installing and testing Click to Speak
1. Go to Perforce directory 2009/OneButton/Publish or shared drive folder 2010/Click To Speak.
2. Install AudioEditor and ClickToSpeak (the text editor and the playable game, respectively).
3. Make sure to save test_with_relativePath.xml and the Draft_Record folder in the same folder where you installed the two applications.
4. To run game: Start ClickToSpeak. Click Load Game and select test_with_relativePath.xml. Click Start Game.If you're interested, there's also some background on the game idea in this writeup of Marleigh's talk at GDC Online: http://www.gamespot.com/news/6280781.html