Wiki Markup |
h2. Part A
What is the magniude of the impulse delivered to the player's head by the ball during the header? (Ignore the effects of air resistance for this estimate.)
h4. Solution
{Solution:=} *System:* {:=} [point particle].{cloak}
{:=} *Interactions:* {:=} {cloak}
{:=} *Models:* {:=} [ Constant Velocity|1-D Motion ( )] __ [ Constant Acceleration|1-D Motion ( )] __ [Momentum and External Force].
{cloak}
{:=} * Approach::=clarify} {color:red}{*}An Important Clarification: Why consider the ball to be the system?*{color}
{cloak:id=clarify}{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law]. {note}
{cloak:clarify}
{toggle-cloak:id=proj} {color:red}{*}Phase 1: Projectile Motion{*}{color}
{cloak:id=proj}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the - _z_ direction. Choosing the kick to originate from the point An Important Clarification: Why consider the ball to be the system?
Note |
---|
Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using Newton's 3rd Law. | Phase 1: Projectile MotionThe problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the yz plane, with gravity in the - z direction. Choosing the kick to originate from the point (0,0,0) at time _t _ = 0, our givens are:
{
:=}
{} |
---|
\begin{large}\[ y_{i} = 0 \]\[z_{i} = 0\]\[y_{f} = \mbox{20 m}\]\[z_{f} = \mbox{2 m} \]
\[ a_{z} = -\mbox{9.8 m/s}^{2}\] \end{large} |
|
Image Added The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity: Latex |
---|
{latex}
{panel}\\
!Watch Your Head 01.png!
\\ The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{latex}\begin{large} \[ t = \frac{y_{f} - y_{i}}{v_{y}} = \frac{y_{f}}{v_{y}} \] \end{large}{latex}
|
Then, we can substitute into the equation:
{ Latex |
---|
}\begin{large}\[ z_{f} = z_{i} + v_{z,i}t + \frac{1}{2}a_{z}t^{2} \]\end{large}{latex}
| to obtain:
{ Latex |
---|
}\begin{large}\[ z_{f} = \frac{v_{z,i}}{v_{y}} y_{f} + \frac{1}{2}a_{z}\left(\frac{y_{f}}{v_{y}}\right)^{2}\]\end{large}{latex}
| In this equation, we can use the fact that the launch angle is 45°, which tells us _v {_}{~}z, i~ i = vy, so: Latex |
---|
_v{_}{~}y~, so:
{latex}\begin{large}\[ z_{f} = y_{f}+\frac{1}{2}a_{z}\frac{y_{f}^{2}}{v_{y}^{2}} \] \end{large}{latex}
|
This equation is solved to obtain:
{ Latex |
---|
}\begin{large}\[ v_{y}= v_{z,i} =\pm \sqrt{\frac{a_{z}y_{f}^{2}}{2(z_{f}-y_{f})}} = \mbox{10.4 m/s}\]\end{large}{latex}
| We choose the plus sign, since we have set up our coordinates such that the ball will move in the + _y _ direction.
We are not finished, since we also need _v {_}{~}z, f~f, the z-velocity at the end of the projectile motion and at the beginning of the ball's collision with the player's head. To find this velocity, we can use:
{ Latex |
---|
}\begin{large}\[ v_{z,f}^{2} = v_{z,i}^{2} + 2a_{z}(z_{f}-z_{i}) = a_{z}\frac{y_{f}^{2} - 4 z_{f}y_{f} + 4z_{f}^{2}}{2(z_{f}-y_{f})}\]\end{large}{latex}
| giving:
{ Latex |
---|
}\begin{large}\[ v_{z,f} = \pm (y_{f}-2z_{f})\sqrt{\frac{a_{z}}{2(z_{f}-y_{f})}} = - \mbox{8.35 m/s}\]\end{large}{latex}
| We choose the sign that makes _v {_}{~}z, f~ f negative, presuming that the ball is on the way down. { Tip |
---|
} Can you prove to yourself that the minus sign is the only consistent choice when taking the square root above? {tip}\\
{cloak:proj}
{ |
:=collis} {color:red}{*}Phase Phase 2: CollisionWe have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision: Latex |
---|
Collision{*}{color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,i} = \mbox{0 m/s} \]
\[ v_{y,i} = \mbox{10.4 m/s}\]
\[ v_{z,i} = \mbox{- 8.34 m/s}\]\end{large}{latex}
|
The magnitude of the initial velocity is then:
{ Latex |
---|
}\begin{large}\[ v_{i} = \sqrt{v_{x,i}^{2}+v_{y,i}^{2}+v_{z,i}^{2}} = \mbox{13.3 m/s}\]\end{large}{latex}
| Thus, from the information given in the problem, we will take the final velocity of the ball immediately following the collision with the player's head to be:
{ Latex |
---|
}\begin{large}\[ v_{x,f} = \mbox{13.3 m/s} \]
\[ v_{y,f} = \mbox{0 m/s}\]
\[ v_{z,f} = \mbox{0 m/s}\]\end{large}{latex}
| The impulse delivered to the ball during its contact with the player's head is therefore:
{ Latex |
---|
}\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive | Tip |
---|
It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum, so the x-impulse is positive. The ball _loses _ a positive y-momentum, so the y-impulse is negative, the ball _loses _ a _negative _ z-momentum, so the z-impulse is _positive _. {tip}{info} |
Info |
---|
Technically, we have not found Ibh, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for Ibh by including the effects of gravity assuming a collision time of 0.050 s? |
Note, however, that we were asked for the impulse delivered to the player's head. By Newton's 3rd Law, that impulse is simply: Latex |
---|
_I{_}{~}bh~, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for _I{_}{~}bh~ by including the effects of gravity assuming a collision time of 0.050 s? {info}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
|
The magnitude of this impulse is 8.48 kg m/s. Cloak |
---|
|
{cloak:collis}
{cloak:appa}
| |
|