Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Corrected links that should have been relative instead of absolute.

...

Task 3: This is a picture of task 3 from our second iteration. On our first iteration, the task told users to incorrectly type a letter to simulate making a mistake. For our second iteration, the task did not tell users to mistake, rather during testing, when users were halfway complete with task 3, we told them to “change a letter”. We found users in our first iteration became preoccupied with making a mistake, and our prompting would more closely match an actual error.

Observations/Photos

User testing pointed out two types of flaws in our design

1)      Actions which we thought were intuitive

2)      Actions we hadn’t considered

We successfully conceived and covered all the cases that our users attempted, but our users pointed out very basic actions, which we designed, that they found counter intuitive.

...


An important feature of our prototype was indicating focus. In our paper prototype we indicated focus by pointing a big yellow arrow at the focused object. Users were told that in an actual design, this would likely correlate to a highlighted background.


Image Added

There were a set of onscreen directions that changed depending on “focus”. In our second prototype, we were able to remove some of these instructions and put them directly on our interface.

...