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Deck of Cards
id
bigdeck
Card
label
Part A
Wiki Markup
h2.
Part
A
What
is
the
magniude
of
the
impulse
delivered
to
the
player's
head
by
the
ball
during
the
header?
(Ignore
the
effects
of
air
resistance
for
this
estimate.)
h4. Solution
{
Solution
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:
id
=
sysa
} *
System:* {cloak:id=sysa} Ball as a [point particle].{cloak}
{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}During its projectile motion toward the player, the ball is subject to an external influence from the
Cloak
id
sysa
Ball as a .
Toggle Cloak
id
inta
Interactions:
Cloak
id
inta
During its projectile motion toward the player, the ball is subject to an external influence from the earth(gravity).
During
the
collision,
we
assume
that
the
force
from
the
player's
head
(contact
force)
is
much
larger
than
gravity.
{cloak}
{
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:
id
=
moda
} *
Models:* {cloak:id=moda}Projectile Motion ([
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id
moda
Projectile Motion (One-Dimensional
Motion
with
Constant Velocity|1-D Motion (
Constant
Velocity
)]
in
the
_
y
_
direction
and
[
One-Dimensional
Motion
with
Constant
Acceleration
|1-D Motion (Constant Acceleration)]
in
the
_
z
_
direction)
plus
[Momentum and External Force].{cloak}
{
.
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:
id
=
appa
} *
Approach:*
{cloak:id=appa}
{
Cloak
id
appa
Toggle Cloak
:
id
=clarify} {color:red} *An Important Clarification: Why consider the ball to be the system?* {color}
{cloak:id=clarify}
{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law].{note}
{cloak:clarify}
{toggle-cloak:id=proj} {color:red} *Phase 1: Projectile Motion* {color}
{cloak:id=proj}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the -- _z_ direction. Choosing the kick to originate from the point
clarify
An Important Clarification: Why consider the ball to be the system?
Cloak
id
clarify
Note
Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using Newton's 3rd Law.
Cloak
clarify
clarify
Toggle Cloak
id
proj
Phase 1: Projectile Motion
Cloak
id
proj
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the yz plane, with gravity in the - z direction. Choosing the kick to originate from the point (0,0,0)
Image Added The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
Latex
{latex}{panel}
The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{latex}\begin{large} \[ t = \frac{y_{f} - xy_{i}}{v_{y}} = \frac{y_{f}}{v_{y}} \] \end{large}{latex}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
Latex
Collision* {color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,i} = \mbox{0 m/s} \]
\[ v_{y,i} = \mbox{10.4 m/s}\]
\[ v_{z,i} = \mbox{- 8.34 m/s}\]\end{large}{latex}
}\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive
Tip
It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum,
}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
The magnitude of this impulse is
The magnitude of this impulse is 8.48
kg
m/s.
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collis
collis
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appa
appa
{cloak:collis}
{cloak:appa}
Card
label
Part B
Part B
Assuming a (generous) collision time of 50 ms, what is the average magnitude of the force imparted to the player's head by the ball during the collisiondescribed in Part A?
Solution
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id
sysb
System:
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id
sysb
Player's head as a .
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id
intb
Interactions:
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id
intb
We are only interested in the influence from the soccer ball (collision force).