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Deck of Cards
id
bigdeck
Card
label
Part A
Wiki Markup
h3.
Part
A
Suppose
you
are
throwing
a
baseball.
You
release
the
ball
with
a
perfectly
horizontal
velocity
of
5.0
m/s
at
a
height
of
1.5
m
above
the
ground.
{
Excerpt
}
How
far
will
the
ball
travel
horizontally
from
the
instant
it
leaves
your
hand
until
the
instant
it
first
contacts
the
ground?
{excerpt}
h4. Solution
{
Solution
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:
id
=
sysa
} *
System:
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sysa
The ball will be treated as a .
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id
inta
Interactions:
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inta
External influence from the earth (gravity).
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id
moda
Models:
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moda
The ball is in projectile motion, so we model the x-component of the ball's motion as One-Dimensional Motion with Constant Velocity and the y-component as One-Dimensional Motion with Constant Acceleration.
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id
appa
Approach:
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id
appa
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id
diaga
Diagrammatic Representation
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id
diaga
The first thing to do is to sketch the situation, which allows us to summarize the givens and unknowns and also to set up a coordinate system.
Image Added
In the problem statement, we are told that h = 1.5 m (as drawn in the picture) and we are asked for d. By drawing coordinate axes into our picture we have denoted the positive x and y directions. We have not yet chosen the origin, however (the axes can be placed wherever you wish on the picture to avoid clutter). We will take that step now. We choose our origin such that the position x = 0 m is the location at which the ball leaves the hand. The location y = 0 m is the level of the ground.
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diaga
diaga
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id
matha
Mathematical Representation
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id
matha
With the choice of coordinates made, we can summarize the givens (along with our traditional choice that ti = 0 s):
Panel
title
givens
* {cloak:id=sysa}The ball will be treated as a [point particle].{cloak}
{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}External influence from the earth (gravity).{cloak}
{toggle-cloak:id=moda} *Models:* {cloak:id=moda}The ball is in projectile motion, so we model the x-component of the ball's motion as [One-Dimensional Motion with Constant Velocity|1-D Motion (Constant Velocity)] and the y-component as [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)].{cloak}
{toggle-cloak:id=appa} *Approach:*
{cloak:id=appa}
{toggle-cloak:id=diaga} {color:red} *Diagrammatic Representation* {color}
{cloak:id=diaga}
The first thing to do is to sketch the situation, which allows us to summarize the givens and unknowns and also to set up a coordinate system.
!baseball2.jpg!
In the problem statement, we are told that _h_ = 1.5 m (as drawn in the picture) and we are asked for _d_. By drawing coordinate axes into our picture we have denoted the positive _x_ and _y_ directions. We have not yet chosen the origin, however (the axes can be placed wherever you wish on the picture to avoid clutter). We will take that step now. We choose our origin such that the position _x_ = 0 m is the location at which the ball leaves the hand. The location _y_ = 0 m is the level of the ground.
{cloak:diaga}
{toggle-cloak:id=matha} {color:red} *Mathematical Representation* {color}
{cloak:id=matha}
With the choice of coordinates made, we can summarize the givens (along with our traditional choice that _t_~i~ = 0 s):
{panel:title=givens}{latex}
}\begin{large} \[ t = \pm \sqrt{\frac{-2y_{\rm i}}{a_{y}}} \] \end{large}{latex}
and
we
must
choose
the
plus
sign
since
we
have
already
set
up
the
problem
with
the
ball
released
at
_
t
_
=
0
s.
This
time
can
be
substituted
directly
into
the
_
x
_
direction
Law
of
Change
to
give:
{
Latex
}\begin{large} \[ x = d = v_{x}\sqrt{\frac{-2y_{\rm i}}{a_{y}}} \] \end{large}{latex}
To
be
clear,
we
show
the
substitution:
{
Latex
}\begin{large} \[ d = (\mbox{5.0 m/s})\sqrt{\frac{-2(\mbox{1.5 m})}{-\mbox{9.8 m/s}^{2}}} = \mbox{2.8 m} \] \end{large}{latex}
{note}Note that the negative sign under the square root was canceled by the negative _y_ acceleration. When you see a negative sign appear under a square root, you should always check that it is canceled by the algebraic signs of the given quantities. If it does not cancel, it is an indication of a math error! Such warnings are extremely valuable when checking work.{note}
{cloak:matha}
{cloak:appa}
Note
Note that the negative sign under the square root was canceled by the negative y acceleration. When you see a negative sign appear under a square root, you should always check that it is canceled by the algebraic signs of the given quantities. If it does not cancel, it is an indication of a math error! Such warnings are extremely valuable when checking work.
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matha
matha
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appa
appa
Card
label
Part B
Part B
Suppose you are throwing a baseball. You release the ball with a perfectly horizontal velocity at a height of 1.5 m above the ground. The ball travels 5.0 m horizontally from the instant it leaves your hand until the instant it first contacts the ground. How fast was the ball moving when you released it?
Solution
System, Interactions and Models: As in Part A.
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appb
Approach:
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Part C
Part C
Suppose a certain major-league pitcher releases a fastball with a perfectly horizontal velocity of 95 mph. The ball is released at a height of 6.0 feet above the ground and travels 60.0 feet before being caught by the catcher. At what height above the ground should the cathcer place his glove?
System, Interactions and Models: As in Parts A and B.