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During the course we learned that early prototyping really helps on early stages of developing projects development. All iterations (from paper prototype to computer prototype) helped us to make main major design decisions.

  1. Paper prototype helped us to understand the flaws in structure of the website as well as position of the elements on each page.
  2. The first computer prototype helped us to finally understand the position of the elements on each page and colors and style of the elements.
  3. Final prototype helped us to understand user perception of drawing and adjust this process because it required some back-end.

Playing with Implementing each prototype helped us to get feedback from user in different view to develop users, which was important for the final product development. Also we tested different feature in features of our prototypes: for example, during first prototype testing we were more focused on the structure of the website, and on during the final prototype (with the whole back-end) testing we were more focused on the drawing part.

If we were to do this project again we would probably test drawing part early earlier in the process. Also we would divide the testing in on two parts - drawing part and all other features. The reason for it is that drawing part is more oriented on direct mapping from real life and second part is more oriented on external consistency with other website (social networks). I would also say that I The drawing part would be should have been tested more properly - because many . Many people never saw that kind of thing things before, so the learnability implementation was very challenging from the learnability side.

Also we discovered that working with artist artists is very hard and providing the feedback to them on their drawing can be very challenging because they don't like to get negative feedback about their perfomanceperformance.

We will try to address all these issues and to understand the process of drawing better we . We are planning to observe following processes:

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All these observations will help us to refine drawing process in our product. We learned that we should be very careful about gathering user feedback because user in the end is the most important person for us.