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h1. Momentum and External Force
h4. {toggle-cloak:id=desc} Description and Assumptions
{excerpt:hidden=true}*[System|system]:* Any. --- *[Interactions|interaction]:* Any. --- *Note:* Linear [momentum|momentum] evolves separately from [angular momentum|angular momentum (one-dimensional)], so all system constituents are treated as [point particles|point particle] in this [model|model].{excerpt}
{cloak:id=desc} This [model|model] is [generally applicable|generally applicable model] (assuming knowledge of the external [forces|force] and [system|system] [constituents|system constituent]).{cloak}
h4. {toggle-cloak:id=cues} Problem Cues
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This [model|model] is especially useful when describing the [momentum|momentum] of [systems|system] where [external forces|external force] are absent ([system|system] [momentum|momentum] will be constant) or estimating the [force|force] in a process that occurs in a very short time interval such as collisions ([impulse|impulse] will be easier to determine than [force|force]).
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h4. {toggle-cloak:id=prior} Prior Models
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* [Point Particle Dynamics]
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h4. {toggle-cloak:id=vocab} Vocabulary
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* [system]
* [force]
* [impulse]
* [momentum]
* [velocity]
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h1. Model
h4. {toggle-cloak:id=sys} Compatible Systems
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The system must be effectively composed of [point particles|point particle], though rigid bodies may be treated as point particles with positions specified by the center of mass positions of the rigid body when this model is used.
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h4. {toggle-cloak:id=int} Relevant Interactions
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Only [external forces|external force] need be considered, since [internal forces|internal force] do not change the system's momentum.
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h4. {toggle-cloak:id=def} Relevant Definitions
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{latex}\begin{large}\[ \vec{p} = m\vec{v}\]\end{large}{latex}
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h4. {toggle-cloak:id=laws} Laws of Change
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h6. Differential Form
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