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Scenario
Kathy is a mother of three boys, Ricky, Bobby, and Joe. Her sons are pretty picky about food. Ricky is the oldest, and he doesn’t like certain vegetables but loves pasta. Joe is the youngest and does pretty much whatever Ricky does, except he also is minorly allergic to some nuts and doesn’t like tomatoes. Bobby is the parents’ delight when it comes to food - he just eats whatever is on his plate. As such, Kathy finds it difficult to make meals that all of her kids will enjoy.
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- Picking ingredients
- Finding a recipe and preparing the meal
- Getting feedback from kids
Individual Sketches
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Josh's Sketches
Sketch 1 Josh: Feedback/Recipe Finder
This sketch is designed to incorporate previous feedback from the kids to find new recipes. When a parent is deciding what to make, they can see how picky a kid is and what they like or are allergic to. They can then search with these preferences automatically placed as filters. When preparing the meal, caregivers have a list that lets them choose what they have and what they need as well as cooking directions. The feedback stage has a slider for the overall meal and binary (heart or broken heart) value for each major ingredient.
Sketch 2 Josh: Kid’s Decide
This design aims at letting the kids have feedback in choosing the meal. Each child can see their previous favorites and search for new dishes. They drag whatever they want for their caregiver to review. The caregiver can then see an aggregated result of what each kid chose and suggestions based on this. If they don’t like any of these options they can also search for dishes. During the prepare phase the caregiver can watch a video of how to prepare the meal and has a static shopping list for ingredients. The feedback system has a rating (0-5) for the overall meal and three buckets, “loved”, “liked”, “never again” for each major ingredient.
Sketch 3 Josh: Mobile Design
The mobile design was designed with efficiency as top priority. During the decide phase, caregivers either search or get a random choice by selecting “Get Ideas”. This system allows a choice to be quickly made, either by knowing what to search for or being inspired by the ideas. Any dish that is selected can be shared so that the dish, ingredients, and shopping list can be sent to others, for example, a wife can send it to her husband to pick up groceries. The feedback system is a single vote for the meal and each major ingredient. Each child can vote +/-1, or 0 for an item and the total score is aggregated for the caregiver.
Sarah's Sketches
Sketch 1 Sarah: Basic design
Sketch 1 Sarah: Basic design
This design was created to cover all of the basic points of ingredient selection, recipe finding, and feedback. From the main page, the parent can either look at/edit the food preferences of the children or search for a recipe based on the preferences of their children. The generated recipe list includes both new recipes and recipes that have been tried before (with their previous rating). After the parent makes the dish, the children can individually rate the recipe and the individual ingredients. The ingredient ratings will be pre-populated based on previous preferences, so the kids only have to rate the new ingredients.
Sketch 2 Sarah: More ingredient control
In this design, the caregivers have a lot of control over which ingredients they want to include in their dish. They can select ingredients based on each of the kids’ preferences, and choose to add new ingredients. On the screen with the recipe, the kids can rate what they thought and the caregivers see how to make the dish. The kids don’t have to rate the ingredients, they will automatically be put in their “will eat” section. If they specifically don’t like something, it is easy to return to the preferences page and change anything.
Sketch 3 Sarah: Design for illiterate users
This UI is designed for illiterate users, so must communicate the flow without words. The log in screen is a combination lock-- the user gets a random code if they click on the “???” button. The next screen has a tile for each of the children, and when they click on it it brings up symbols for the ingredients they like and don’t like. The parent can drag each ingredient into the “shopping cart” box, and from there create a recipe. After selecting ingredients, the parent is brought to the recipe screen where the UI takes them through symbolic representations of the steps. When they have completed this, they can give feedback, also symbolically.
Tal's Sketches
Sketch 1 Tal:
Sketch 1 Tal:
This design is primarily a web interface that is geared towards caregivers. It has search functionality based on cuisine, with ratings for the dish from other users. Once the caregivers find a dish, they can see recommendations from other users, the ingredients and the recipe on how to make it. The feedback is basic, kids rate the dish from 1-5 scale using stars.
Sketch 2 Tal:
Sketch 2 Tal:
With this tablet interface the caregivers have an autocomplete search to search for specific dishes. They can also view recommended dishes and the favorite dishes of the entire family. Caregivers also have the ability to search by ingredient, and view the rating of each ingredient by person/total ranking for the entire family. By clicking on an ingredient they can see dishes with that ingredient, and by clicking on the dishes, they can see a list of ingredients and a recipe. The feedback system allows each child to provide feedback for each ingredient, and the overall rank is calculated based on the individual rankings.
Sketch 3 Tal:
This is a mobile interface, and provides a dish search feature with autocomplete. Once the caregivers select a dish, they can see a list of ingredients on a separate screen, so they can go shopping with a list. By clicking next, they can view the recipe for that dish. A child is able to rate the overall dish, and each ingredient in the dish, which happens automatically by rating the overall dish. In this design, the feedback is verbal rather than visual.
Max's Sketches
Sketch 1 Max: Stretch Design for Kids
This interface is a stretch to be used by children only. Pictures are primarily used to communicate to the users – there is little to no text on screens. The use of large circles throughout the design is meant to be a clear affordance for children so they know where they can click in the interface.
Sketch 2 Max: Gather Feedback Design
This design is focused on quickly giving feedback on a lot of dishes. The top menu bar has the name of each child to allow quick selection of child who is voting. To gather feedback a voting slider is used. Left and right arrows to allow continuous cycling through meal options.
Sketch 3 Max: Focus on Recipe and Ingredient Selection
This design is focused on ingredient selection. A caregiver adds ingredients and the app searches for dishes that include those ingredients. The caregiver then picks 2 dishes for the child to pick. The child also has the option of picking that they want neither of the dishes and parent will select two more. Finally, the child gives feedback not only on the dish as a whole, but individual ingredients. This feedback can then be incorporated into dish search from the beginning.
Storyboards/Designs
Feedback Oriented Design
This design focuses on the children's feedback, and allows them to rate every ingredient separately, based on a scale of "liked," "loved," and "never again." This does require the input of children in deciding how they felt about the meals, it is mostly about the parent's ability to view the preferences and find new recipes accordingly. It is very easy for caregivers in this design to not even think as they pick new dishes-- they just select the children that are home and search for a recipe right away. Allowing the caregivers to also select certain ingredients they want in the recipe could be especially helpful if one of the ingredients happens to be on sale or is already at home in the pantry.
Recipe Oriented Design
The meal planner selects ingredients that they want to see in each part of the meal. If the user knows they have certain things in the kitchen already or notices some item on sale, they can add the item to be considered here. To select ingredients, users drag the ingredient they want to use to the column that represents the part of the meal they want to use it. From the ingredients selected, the application recommends several complete meals to the user. This search allows caregivers to find a delicious recipe that fits their restrictions.
The meal maker is presented a convenient tool to organize how to acquire all the ingredients needed for the meal. The tool allows a caregiver to keep track of the ingredients they already have in the kitchen and what they need to still purchase. This is meant to be as unobtrusive as possible, the list can be printed or shared depending how the caregiver likes to shop. A recipe is given to the meal maker to follow and because of this there is no need to leave the app when preparing a meal.
After the meal, kids can review the meal as a whole as well as individual ingredient. Kids use an up/down voting system to do this.This is an opportunity for caregivers to learn about what their kids thought about the meal and what are the best ingredients for the next meal.
Kid Oriented Design
Storyboard Analysis
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