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- Brainstorm Recap / Questions for Victor Teamwork Learning Style Module
- Kimi: 5 ref, 3 sen, 3 verb, 1 seq
- Christine: 5 ref, 3 int, 3 vis, 3 glo
- Chris: 5 act, 7 int, 5 ver, 1 glo
- Becca: 1 ref, 1 sen, 5 vis, 1 seq
- Tylor: 7 ref, 1 int, 3 vis, 3 glo
- Reflective vs. Active learners:
- We have mostly reflective learners (except Chris... ew)
- Reflective people = like to think and digest
- Active people = like to play
- Tylor likes to learn by teaching
- Tylor also thinks he has the solution more than he actually does... so don't get bulldozed.
- Memorization?
- Tylor memorizes things fast, but not long-term
- Chris learns by seeing an equation used in different applications, doing it over and over
- Sensing vs. Intuitive:
- We have a mix, but Chris is an outlier again (HAHA... int)
- Sensing = facts, well-established methods, dislike complications, patient w/ details
- Intuitive = possibilities/relationships, like innovation, dislike repetition,
- Chris thinks he's more sens than int...
- Verbal vs. Visual:
- Everyone is visual but Chris and Kimi, but everyone is close to middle again
- Global vs. Sequential:
- Everyone's really close to the middle again
- Tylor prides himself on the ability to see big picture but do details too... bouncing back and forth is really important
- Everyone does both in different situations (ex. math class vs. design class)
- Engineering lends itself to both - ex. beam theory, but being able to apply it everywhere
- ETRAPOLATION is super-important! Learning to build a house, then being asked to build a boat
- General comments:
- MIT has screwed us up... L
- Everyone is a little of everything, always
- These things are good for dysfunctional groups, but not so much for us (hooray! We rock. J)
- Nobody here is very extreme - everyone is well-balanced
- Engineering makes us tend towards the middle
- Chris is the baby! And he's the most extreme. We will fix that. J Brainstorm Recap:* Tylor: "the brainstorming session expanded my design concept"... was very much wedded to the idea of a cheaper cylinder w/ spout... that is different now
- Stepped back and looked at bare essentials ("we want to sanitize water")
- Action items: Get feedback from Victor/Derek
- Tylor:
- Springs w/ platform à mechanically limits dispensing of Cl depending on weight of container
- Kimi's summary: liquid, pre-mixed chlorine... similar to what's already out there but addresses variable dosing
- New idea: storage thing could be put under the platform so it's shielded from light/heat...
- Eliminates a lot of material: you just need 4 springs, bag/container, and a pump
- Kimi: doesn't address the issue of incomplete dosing near the bottom
- Disadvantage of this: pumps need to be "primed" (pumped a couple of times before it actually dispenses)
- Christine:
- Fixed volume type of dispenser à direct feedback weight and dosing
- Chris:
- Mostly covered by previous two (sorry!)
- Level indicators (google this)
- Becca:
- In the end, have a CHEAP version, AND an INGELLIGENT version
- Likes the idea of having it on the ground instead of on a stand, and having some sort of pump up
- Adjusting for height of container: "telescoping" valve for adjustability, cranking, pin
- Syringe dispensing (to address issue of seeing how much is coming out)
- Taste is limiting factor... is there an additive to decrease bad taste?
- Pugh Chart:
- Variable dosing (auto-detecting of size) à springs vs. pressure column
- Container
- Height adjust
- Kimi: the scope of our parameters are pretty small
- You can break down into multiple Pugh charts (for example, one for dispensing, one for variable dosing, etc)
- BE QUANTITATIVE à calculating k constants of springs?
- Accurate vs. precise
- ACTION ITEM: before next meeting, everyone should look at concepts and GROUP them (by Pugh chart category)
- Focus on container (bucket or bag), delivery, measurement (look at it or weigh it?)
- Baseline: chlorine dispenser as it is right now
- What to do with low cost vs. cool extra features dilemma?