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We discussed an interface that would have support for a more graphical notation for joystick and button inputs, where the numbers could be replaced by arrows and button letters were replaced by button graphics. He expressed concern that he used a custom button configuration on his gamepad, so we also discussed an option for a visual indicator of buttons that reflected the custom gamepad configurations (for example, if "light punch" were remapped, this should be reflected in the visual indication of button presses). We also considered an interface that let users know under what sorts of situations the combo could be used.
User Classes
Our major user classes include players who want to find and learn combos (casual combo users and competitive combo users), and players who want to share their own discovered combos (combo creaters). Both competitive and casual users are interested in the ability to assess one combo's usefulness in comparison to another, and casual users are interested in a simpler notation for combo moves. Combo creaters are interested in a convenient way to add and edit combos to an organized list.
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