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What we would plan to address:
Dr. Y pointed out some very interesting issues, which we would definitely take into account in the next release of the application.
Reflection
As with many project-based classes, there is always a tradeoff between starting a project too early (which risks locking onesself into decisions without enough knowledge or experience) and starting too late (which risks not being able to follow through on a great idea). As a group we tried to balance these two aspects, and we were generally successful at applying the design skills from the course to the project without pushing everything to the last minute. That said, we were hesitant to throw away good work which we had done previously, which may have hindered our ability to be creative and innovative. During the paper prototyping, we designed a variety of possible interfaces, and our final design ended up very closely resembling one of those paper interfaces. Our user testing and evaluations seemed to indicate that we had chosen well, but if we had encountered serious usability problems with that design, we might have had trouble letting it go and starting over from a different idea.
One change which might have helped us ensure that we were not locked into a single design would have been to develop and test paper prototypes for several of our initial designs, rather than focusing on one. Allowing users to interact with two or three different paper designs would have given us a great deal of new information about the usability of different aspects of our designs, and would also have allowed us to explore a broader set of possibilities without the commitment of a functional computer interface.
That said, we are all proud of the design we have produced and the work that went into it, and our users seemed pleased with the results as wellDiscuss what you learned over the course of the iterative design process. If you did it again, what would you do differently? Focus in this part not on the specific design decisions of your project (which you already discussed in the Design section), but instead on the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observations.