...
Page | Problem | Screen shot | Importance | Possible solutions |
---|---|---|---|---|
Search page | Not the whole picture becomes |
| Cosmetic | Resize pictures which are generated during search |
Drawing page | Video doesn't have sound - it confuses the listener |
| Minor | Add audio description which helps to guide the user |
Drawing page | It isn't clear that I need to allow webcam |
| Critical | Add text and image information about necessity of allowing camera |
Drawing page | Text description is far from the part of the |
| Major | Make text information appear on the screen with |
Drawing page | It is unclear about what exactly I need to do |
| Major | Add picture which is going to be drawn on the initial preparation page |
Drawing page | There is no way to get back to stop process |
| Minor | Add button "Go to main page" |
Drawing page | User wasn't able to figure out why screen will |
| MInor |
|
...
Minor | Add short description which shows how everything works inside |
Reflection
During the course we learned that early prototyping really helps on early stages of developing projects. All iterations (from paper prototype to computer prototype) helped us to make main design decisions.
- Paper prototype helped us to understand the flaws in structure of the website as well as position of the elements on each page.
- The first computer prototype helped us to finally understand the position of the elements on each page and colors and style.
- Final prototype helped us to understand user perception of drawing and adjust this process because it required some back-end
Playing with each prototype helped us to get feedback from user in different view to develop the final product. Also we tested different feature in our prototypes: for example during first prototype we were more focused on the structure of the website and on the final prototype with back-end we were more focused on the drawing part.
If we were to do this project again we would probably test drawing part early in the process. Also we would divide the testing in two parts - drawing part and all other features. The reason for it is that drawing part is more oriented on direct mapping from real life and second part is more oriented on external consistency with other website (social networks). I would also say that I drawing part would be tested more properly - because many people never saw that kind of thing before so the learnability was very challenging.
Also we discovered that working with artist is very hard and providing feedback to them on their drawing can be very challenging because they don't like to get negative feedback about their perfomance. We will try to address all these issues and to understand the process of drawing better we are planning to observe following processes:
- The process of drawing
- The process of learning new technique by book
- The process of learning new technique by tutor
All these observations will help us to refine drawing process in our product. We learned that we should be very careful about gathering user feedback because user in the end is the most important person for us.