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  • Brainstorming and sketching ideas separately and then discussing them together as a group really expanded the amount of options and possible solutions we considered. 
  • Early paper prototyping is a good way to figure usability, efficiency and learnability issues because it is quick, easy and one is not attached to proposed design.
  • Because paper prototyping is quick and easy, it allows to easily iterate through many different design options. Paper prototyping particularly helped us to find the most intuitive location for buttons and navigation controls; find out safety issues (e.g. confirming that tweets are being saved).