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The game is underway and the next serve goes to MIT’s number 50. As soon as the ball leaves his hands, the recorder is already halfway done recording the hit, entering the command representing the unsuccessful serve out of the court’s bounds on Harvard’s end. As soon as he begins typing, the controller interprets his instruction, updating the display of the translated command into its real-time visualization next to the command prompt (displayed in the crossed boxes). Finishing his command, he presses enter to add the translated statistic to the command stack and starts preparing for the next serve. An issue has come up, however: in the process of inserting commands the user didn’t realize that Harvard’s server was the player responsible for serving the previous out of bounds case.  Thanks to the slightly delayed display of the game (as recorded via the user’s external camera) the user notices the discrepancy and presses the F4 key to edit the corresponding value in the command stack. As soon as he hits enter, focus returns back to the command prompt, allowing him continue tying efficiently and record the stats.

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MIT's player 1 just hit a powerful crosscourt spike and Harvard's player 98 was totally helpless. The stat recorder selects player 1 to indicate that a shot by that player will be entered. Then, the recorder can draw the ball's trajectory on the onscreen court and make other drawings on the pad in the top right corner to indicate, that this shot was a spike hit with considerable power that landed on the ground before any of Harvard's players could get their hands on it. As these data points are entered, icons appear in the top left corner to indicate the features of the shot that is currently being input. If a mistake is made while drawing, the recorder can easily clear out either the current drawing or one of the already processed icons (displayed as crossed boxes). At the end of this point, the Harvard coach decides to take out player 98 from the game because he is performing poorly. Long-pressing on his square brings up a menu where the recorder can select the player that will be replacing player 98 on the court.

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