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Michelle
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Jeffrey
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| This is the first mobile design. The focus is to present the user with the information they need and allow them to easily take action. |
| This was the second mobile design which focuses on efficiency. Items can be marked and then action can be taken (shown: `mark complete`, but other actions may be available. |
| This design was focusing on showing the user everything they might need. This is done in a table format. The table headers may be used to filter by priority/assignee/etc. Moreover, filters are available to the user on the site and action items on top. |
| This was a run at showing jobs in a nicer maner. Jobs can be filtered then selected, information about the job is shown on the right. This allows the user to quickly drill into a specific problem they're having and filter out any noise. The view of the task could include things such as a notes/comment section, activity, etc. |
| This design is similar to the above design except that it takes on priority sections in the middle panel. The view also has more focus on "activity" and notes/comments than the previous. The focus here was layout over specific details. There may be more actions or details noted on a specific task, but those might have been omitted here. |
| This was a unique design that listed all the tasks. The tasks may have some indication of priority when they come in, or may be dragged/dropped into place. When the manager wants to assign a job to a worker, he may drag/drop it into place. The focus here is to allow the manager to do what he needs to do and be done with it. He can view incoming/existing jobs and then view the jobs per worker as well. |
| This was an alternate for a closeup of an individual task. Again, the focus is on another design layout opposed to complete functionality. There may be more to this design such as `location`, `description`, `time`, etc. |