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Design 2 takes an illustrative approach, catering towards those who are illiterate or have poor English skills. The design optimizes for learnability, but sacrifices efficiency.

This storyboard aims to walk through most important features of Design 2, from Jane's initial sign up to Jane dealing with her first scheduling conflict.

Coming home from Bob’s underwater basket weaving class, Jane remembers hearing about GetYoRide.com from the teacher. She visits the site and arrives at the welcome screen, which allows the user to either log in or sign up.

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From the user homepage, Jane clicks the second icon to see messages from the basket weaving carpool. (The navigation to get there is exactly the same as that of the pending requests view.) The most prominent display here is the chat-style messaging system. Vladimir has replied, and they agree to a swap. They can keep track by clicking the “Full Schedule” icon on the left-hand side and editing in the changes.

Design 3:  Mobile

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Design 3 tackles non-computer interfaces, specifically targeting mobile phones.The Mobile  This design is essentially a condensed version of the original application. It is only to Ideally, it would only be used once a carpool account has been set up online. Our storyboard works under this assumption.

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The first screen is a Sign In sign-in display. It also has an option to a “remember me” option to make it faster to use while on the fly. Note , the that we include a “Do not use while driving” message to try to remind as a reminder for users to be safe prioritize safety while using our application. Jane enters her email and password that she previously set up online. Image Added

Once a user has signed in (or has selected remember me) Jane signs in, the main screen shown above will is automatically get displayed. At the top it shows , there is a countdown to the users Jane's next driving time. Below this notification, it shows what we think are the most useful information about the carpool. The three buttons are Jane sees buttons to access the three most relevant tasks, “get map”, “I can’t make it” it,” and “View Carpool Arrangements” and can be selected in any order as needed.Arrangements.” Image Added

Jane presses the The “Get map” button shows , which pulls up a direction list. The user has already selected the route preference on the website ie. Jane drives list of directions to aid Jane in navigating her carpool route. For example, suppose Jane needs to drive to Jake’s house and then to Ashley’s house before driving to basket weaving. In this example, the options displayed would be include “Route to Jake’s House” and “Jake to Ashley” and finally, “Ashley House,” “from Jake's House to Ashley's House,” and “from Ashley's House to Basket Weaving”. We would also have a “reverse” button at the bottom for getting back. The forward/reverse direction would have it’s its default route display based on the current time. Image Added

Jane can also press the “View Carpool Arrangements,” which shows the person who is responsable for driving next time, followed by the full schedule. Image Added

However, since Jane needs to stay home with Steve today, she needs to inform the other members of her carpool in order to find a replacement. She returns to the home screen to press the "I can't make it" button. The The “I can’t make it” button displays different options to inform the carpool members. You Jane can then use the app to call, text, or email the members about the time conflict. Image Added

Analysis

Design 1:  Efficient

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