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Each group member should post three of the design sketches they made, along with a few sentences of description for each one.

2.1 Claudia

1) For tiny screen:

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2) Sea Metaphor: Image Added

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3) Thumbnail-styled groups of animals-locations-exhibitions: Image Added

2.2 Alejandro

1) Time-budget centered design
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Interface assumes that the user only knows how much time they have and which days they are able to use for a visit.

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1) Exploration-centered design
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This interface assumes that the user does not want to think about time, and simply wants to know where things are and how to get to them efficiently (i.e., not going back and forth)

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This interface assumes that the user is planning (and buying tickets) for the current day.

1) Explicit scheduling
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This interface assumes the user wants to directly control every aspect of the timing. Instead of choosing a day of the week, the user inputs a date. Instead of selecting the time budget, the user explicitly inputs when he will arrive and leave.

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1) Design for children

For the children, the interface provides the info about different animal species in a fun way. At a specific tank, there should be a touchscreen that provides info about the species in that tank. It shows the fish swimming/moving in the sea and children could click on the fish and a bubble will pop up to show information about that fish. The bubble should be big enough to display the text at appropriate font size.

2) Design 2
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The design is task-based. There are 4 main tasks: see the aquarium map, explore exhibitions and species, plan and schedule their trips and buy tickets.

3) Design for non-computer interface
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The visitors are given a paper brochure. It basically shows the map of aquarium, with dots on it. At the side of the map, there are description of each dot that represents one exhibition.

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1) Design for tiny screen

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The main view presents the user with four options. After user clicks on one option, the view switches to help user complete that specific task. Since the screen is tiny, I use the scroll bar and also the pop up/slider coming from the left side of the screen.
1. Main view
2. view after clicking on “Purchase tickets”
2. view after clicking on “Show Exhibitions”
view after mousing over on the left of the screen

2) A map-based design

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The main view presents the map of the aquarium. The map not only shows the locations(other details shown after zooming in) of exhibitions during that day, but also the species info after user clicks on a specific tank. The interface also provides the “buy ticket” and “find animal” options.
Main screen
Display all exhibitions on the map (same with animals)

3) Third design

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Main screen
User could zoom/in out of the map. The map shows all the exhibitions on that day. Detailed information are presented below the map

Designs and storyboards

Brainstorming:

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Final designs:

1) Time-based Approach:

2) Location-based Approach:

3) Metaphor-based Approach

Analysis for each storyboard