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Jane is then presented with the user homepage, which allows the user to find a carpool, view their messages, or check their schedule. Each icon links to a pop-up screen. Jane is here to find a carpool, so she clicks the first icon.

The pop-up asks for Jane’s home address. It also provides a progress bar in the top lefthand corner, so Jane can be visually aware of how many steps she has left. Jane enters the location of her home and clicks “Next.” Image Added
The pop-up then asks for the extracurricular activity for which Jane seeks to carpool. A back button is also available in case Jane wants to change something she entered previously. Jane finds Bob’s underwater basket weaving class with the search function and clicks “Next.” Image Added
A list of potential carpooling groupmates is displayed in order of distance from her house. The first 2 are automatically selected. Jane has no problems with this and clicks “Next.” Image Added
A message is sent out to Alyssa and Vladimir, notifying them of Jane’s interest in carpooling with them. Jane is finished and clicks “OK.” Image Added
After a day, Jane comes back to the website to check whether or not Alyssa and Vladimir have responded. She clicks the second icon from the user homepage and arrives at the “Messages” view. Jane is interested in her pending requests, so she clicks the first icon. Image Added
This leads her to a display that shows all of Jane’s pending carpools. Jane selects the “Basket Weaving” icon. Image Added
Here, Jane is informed by the smilies next to their names that Alyssa and Vladimir have accepted her carpooling request. Because both have accepted, if Jane clicks “Submit,” the carpool group will be formed. Jane clicks “Submit” and the “X” icon to exit the view. Image Added
Design 3:  Mobile

Design 3 tackles non-computer interfaces, specifically mobile phones.

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