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This interface assumes that the user is planning (and buying tickets) for the current day.

1) Explicit scheduling

This interface assumes the user wants to directly control every aspect of the timing. Instead of choosing a day of the week, the user inputs a date. Instead of selecting the time budget, the user explicitly inputs when he will arrive and leave.

After this information is entered, a list of available sessions, animals, and exhibitions are shown along with 'checkmark' boxes next to them.

The user then begins clicking on the ones he is interested in.

A schedule is maintained below. It is somewhat simple (ordered icons for each visiting event) but also has detailed timed information below it (e.g., buy tickets at 1pm, go to tank A at 1:30pm). The option to buy tickets online is added to the beginning of the schedule.

2.3 Yixin 

1) Design for children

For the children, the interface provides the info about different animal species in a fun way. At a specific tank, there should be a touchscreen that provides info about the species in that tank. It shows the fish swimming/moving in the sea and children could click on the fish and a bubble will pop up to show information about that fish. The bubble should be big enough to display the text at appropriate font size.

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