...
1) Exploration-centered design
This interface assumes that the user does not want to think about time, and simply wants to know where things are and how to get to them efficiently (i.e., not going back and forth)
The interface looks like the map found inside the aquarium. There are icons with images of animals on top of certain locations. If the user clicks them, information shows up along with an 'Add' option.
A schedule is kept below the screen and is constantly updated. This schedule does not specify times, simply the order in which events take place.
Arrows are drawn on the actual map connecting the locations selected by the user. These arrows have text displaying the estimated time it takes to walk from point A to B.
The interface takes care of avoiding redundant paths and tries to make everything a loop.
Buying tickets is automatically added to the schedule; if the user clicks the ticket logo, they can buy them online.
This interface assumes that the user is planning (and buying tickets) for the current day.
1) Explicit scheduling
2.3 Yixin
...