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This user interface focuses the users who doesn’t mind spending time on the app and wants some customizations. The app would be most useful for people who has experience with websites/ mobile apps.
Learnability
- The google calendar style user interface makes it very easy to learn for those who are familiar with calendar applications, such as calendar on mac on google calendar.
- “add new medicine” uses a form, which is also very commonly uses and that helps the users to learn.
- The way to record taking a pill is by checking the box next to the medicine. It is not very obvious for a novice user so it decreases learnability.
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| When the patient click on the app, it will show a list of the drugs that are yet to be taken. Once the drug is taken, the button will disappear. This design is mainly for old user so we don't want |
| The app will send notification to the users to remind them to take the pill. If the users click on "Remind Me Later" button, the app will send a notification again after 5 mins. |
| When the doctor search the for the data of the patient, a list of drugs that the patient is currently taking will be shown on the left hand side. The calendar will highlight dates when the patient |
| When the doctor click on "Edit Medication," it will bring the doctor to another page where the doctor can add new medication for the patient. The doctor will be able to add the medication and |
Analysis
This user interface focuses on users who knows little about new technologies, forgets things very often, and need frequent notifications and clear signs to remind them to take drugs. It has minimal functionality on user side to prevent from errors.
Learnability
- The way to check off a medicine is to click on it. This might not be obvious for novice users, but they will know as soon as they try it.
- This UI is very easy for the user to learn- it only has one main screen and a pop up window. User is very unlikely to get confused when he/she uses the app for the first time.
- Like the patient interface for Design 1, in this design, there is a form for the doctor to use, which is easy to learn
Efficiency
- The user only needs to click once to confirm taking a medicine.
- There is not a good mechanism for doctor to add multiple new medications (which may have very similar date and time) at the same time, which is not efficient.
Safety
- If a user accidently click a medicine when they intend not to, it just disappear and there is no way to bring it back.
- The application does not check if the user takes the medicine at the right time. For example, if at 3pm, a user clicks on a medicine that is supposed to be taken at 6pm, it will get checked off as well. In this case, a user can cheat the system by clicking away all the medicines at once.
- The medicine buttons are located near each other and it is easy to accidently click on the wrong medicine.
Design 3
Storyboard
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Analysis
This user interface is intended for users who are most self-sufficient, depends less on the application, keeps track of his/her time well. The user mainly uses this as an information board and logging tool.
Learnability
- "Taking pill” process is harder to learn in this design, as it doesn’t give very obvious feedback.
- There are not many options or functionalities, so a user can learn the interface fairly quickly.
Efficiency
- The user only needs to click the button once to take the medicine.
- This user interface is especially useful to check the dosage and time of a certain drug. In a calendar or “list by style” representation for medicines, it is not easy to look up the usage of on particular drug. While in this design, it is very obvious.
Safety
- When a user click the wrong button, there is no going back.
- It is very dangerous to make mistake in this user interface, since the mistake not only affects the current medicine, but the time of the next medicine as well. The user has to be very skilled to use this.