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Armed with the information he gleaned from Combopedia, he entered his match against Alyssa with confidence. Despite his new found knowledge, Ben was beaten by Alyssa who used a super effective and hitherto unknown combo. Intending to share the the discovery with the world, Ben recorded Alyssa's button presses and posted them as a new combo on Combopedia. While he was presented with the option of entering the combo in the foreign notation, Ben opted to use a graphical, mouse based input to post the new combo and share it with the world.

Individual Designs

Aki

Beth
Tiffany

Group Designs

Design 1

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Learnability:
Because the interface is not as conventional as a spreadsheet-like interface, the interface may be difficult to learn, especially depending on how the constraint setting specifically works. Adding widgets with affordances to the second column and making the points on the plot look clickable may make the interface more learnable. more understandable. Because the variables will be fixed in place and listed horizontally in the first column, the user may have a clearer understanding of all of the constrainable variables than if they were listed in columns.

Efficiency:
For large complex sets of combo choices, a graphical display like a plot with multiple variables can be more efficient for picking the optimal choice than a simple list.

Safety:
The biggest error the user could make is accidentally creating a new combo by clicking on the plot; however this is easily fixed through a cancel button.