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  • Sam:
    • Illiterate User: This sketch takes the extreme by making the UI completely picture based. The user has to select which task has been performed and the check will be highlighted when the button is clicked to confirm selection. The click also goes along with a time stamp to be stored for later retrieval.
    • Non Computer UI: This sketch takes the extreme by using a fort-night calendar with space to write down tasks and strike them out once completed.
    • Tiny Screen: This sketch takes the extreme by taking advantage of the tiny screen and focusing on two main things; the schedule and the task manager. The user can see what needs to be done and keep track of what has been done by selecting tasks from the dropdown menu.

Designs, Storyboards, and

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Analysis

  • Storyboard Design 01
  • Storyboard Design 02

    *Storyboard Design 03

    Analysis: With a very interactive UI and using the drag and drop affordance, we believe this design to be very learnable. Additionally, we included the metaphor that you feed the baby by putting a bottle to its mouth. When thinking about efficiency, instead of having to select from menus or type anything in, all the parent needs to do is drag an item and drag it to the specific location on the baby and the code will translate that event to an event in the log.